diff --git a/SceneManager/Menus/EditPathMenu.cs b/SceneManager/Menus/EditPathMenu.cs index f0100b1..8193e21 100644 --- a/SceneManager/Menus/EditPathMenu.cs +++ b/SceneManager/Menus/EditPathMenu.cs @@ -7,18 +7,17 @@ namespace SceneManager { class EditPathMenu { - public static UIMenu editPathMenu { get; private set; } + internal static UIMenu editPathMenu = new UIMenu("Scene Manager", "~o~Edit Path"); private static UIMenuItem editPathWaypoints, deletePath; - public static UIMenuCheckboxItem disablePath; + internal static UIMenuCheckboxItem disablePath; internal static void InstantiateMenu() { - editPathMenu = new UIMenu("Scene Manager", "~o~Edit Path"); editPathMenu.ParentMenu = PathMainMenu.pathMainMenu; MenuManager.menuPool.Add(editPathMenu); } - public static void BuildEditPathMenu() + internal static void BuildEditPathMenu() { editPathMenu.AddItem(disablePath = new UIMenuCheckboxItem("Disable Path", false)); editPathMenu.AddItem(editPathWaypoints = new UIMenuItem("Edit Waypoints")); @@ -54,12 +53,12 @@ namespace SceneManager if (disablePath.Checked) { currentPath.DisablePath(); - Game.LogTrivial($"Path {currentPath.Number} disabled."); + Logger.Log($"Path {currentPath.Number} disabled."); } else { currentPath.EnablePath(); - Game.LogTrivial($"Path {currentPath.Number} enabled."); + Logger.Log($"Path {currentPath.Number} enabled."); } } }