diff --git a/SceneManager/Menus/PathMainMenu.cs b/SceneManager/Menus/PathMainMenu.cs index 5b1c8ef..bb7803d 100644 --- a/SceneManager/Menus/PathMainMenu.cs +++ b/SceneManager/Menus/PathMainMenu.cs @@ -104,12 +104,12 @@ namespace SceneManager internal static void DeletePath(Path path, Delete pathsToDelete) { - Game.LogTrivial($"Preparing to delete path {path.Number}"); + //Game.LogTrivial($"Preparing to delete path {path.Number}"); RemoveVehiclesFromPath(); RemoveBlipsAndYieldZones(); - Game.LogTrivial($"Clearing path waypoints"); + //Game.LogTrivial($"Clearing path waypoints"); path.Waypoints.Clear(); // Manipulating the menu to reflect specific paths being deleted @@ -129,7 +129,7 @@ namespace SceneManager void RemoveVehiclesFromPath() { - Game.LogTrivial($"Removing all vehicles on the path"); + //Game.LogTrivial($"Removing all vehicles on the path"); var pathVehicles = VehicleCollector.collectedVehicles.Where(cv => cv.Path.Number == path.Number).ToList(); foreach (CollectedVehicle cv in pathVehicles.Where(cv => cv != null && cv.Vehicle && cv.Driver)) { @@ -154,7 +154,7 @@ namespace SceneManager void RemoveBlipsAndYieldZones() { - Game.LogTrivial($"Removing waypoint blips and yield zones."); + //Game.LogTrivial($"Removing waypoint blips and yield zones."); foreach (Waypoint waypoint in path.Waypoints) { if (waypoint.SpeedZone != 0)