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mirror of https://github.com/thegeneralist01/Scene-Manager-DevRepo synced 2026-01-11 15:40:29 +01:00

Replaced sphere markers with vertical cylinder markers. Moved waypoint drawing natives to a method in the Waypoint class.

This commit is contained in:
Rich Dunne 2020-08-30 10:07:31 -06:00
parent 98f7efe647
commit 525b158c9c

View file

@ -8,19 +8,26 @@ namespace SceneManager
{
public static void LoopToDrawDebugGraphics(UIMenuCheckboxItem debugGraphics, Path path)
{
while (debugGraphics.Checked && path != null)
GameFiber.StartNew(() =>
{
for (int i = 0; i < path.Waypoints.Count; i++)
while (debugGraphics.Checked)
{
DrawSpheresAtWaypoints(path, i);
if (i != path.Waypoints.Count - 1)
if (MenuManager.menuPool.IsAnyMenuOpen() && path != null)
{
DrawLinesBetweenWaypoints(path, i);
for (int i = 0; i < path.Waypoints.Count; i++)
{
//Draw3DMarkersAtWaypoints(path, i);
path.Waypoints[i].DrawWaypointMarker();
if (i != path.Waypoints.Count - 1)
{
DrawLinesBetweenWaypoints(path, i);
}
}
}
GameFiber.Yield();
}
GameFiber.Yield();
}
});
}
private static void DrawLinesBetweenWaypoints(Path path, int i)
@ -35,41 +42,26 @@ namespace SceneManager
}
}
private static void DrawSpheresAtWaypoints(Path path, int i)
{
if (path.Waypoints[i].IsCollector)
{
Debug.DrawSphere(path.Waypoints[i].Position, path.Waypoints[i].CollectorRadius, Color.FromArgb(80, Color.Blue));
}
else if (path.Waypoints[i].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
{
Debug.DrawSphere(path.Waypoints[i].Position, 1f, Color.FromArgb(80, Color.Red));
}
else
{
Debug.DrawSphere(path.Waypoints[i].Position, 1f, Color.FromArgb(80, Color.Green));
}
}
public static void DrawSphereOnPlayer(UIMenuCheckboxItem debugGraphics)
public static void Draw3DWaypointOnPlayer()
{
GameFiber.StartNew(() =>
{
while (debugGraphics.Checked)
while (SettingsMenu.debugGraphics.Checked)
{
if (PathCreationMenu.pathCreationMenu.Visible)
{
if (PathCreationMenu.collectorWaypoint.Checked)
{
Debug.DrawSphere(Game.LocalPlayer.Character.Position, PathCreationMenu.collectorRadius.Value, Color.FromArgb(80, Color.Blue));
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.collectorRadius.Value, (float)PathCreationMenu.collectorRadius.Value, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.speedZoneRadius.Value, (float)PathCreationMenu.speedZoneRadius.Value, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
}
else if (PathCreationMenu.waypointType.SelectedItem == "Drive To")
{
Debug.DrawSphere(Game.LocalPlayer.Character.Position, PathCreationMenu.collectorRadius.Value, Color.FromArgb(80, Color.Green));
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z-1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
}
else
{
Debug.DrawSphere(Game.LocalPlayer.Character.Position, PathCreationMenu.collectorRadius.Value, Color.FromArgb(80, Color.Red));
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z-1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
}
}
GameFiber.Yield();