mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Replaced waypoint type scroller item with checkboxes. Rearranged order of some menu items.
This commit is contained in:
parent
b760192024
commit
526ff83f90
2 changed files with 45 additions and 27 deletions
|
|
@ -18,6 +18,8 @@ namespace SceneManager
|
|||
internal static UIMenuNumericScrollerItem<int> editWaypoint;
|
||||
internal static UIMenuListScrollerItem<string> changeWaypointType = new UIMenuListScrollerItem<string>("Waypoint Type", "", waypointTypes);
|
||||
private static UIMenuNumericScrollerItem<int> changeWaypointSpeed;
|
||||
internal static UIMenuCheckboxItem stopWaypointType;
|
||||
internal static UIMenuCheckboxItem directWaypointBehavior = new UIMenuCheckboxItem("Drive directly to waypoint?", false, "If checked, vehicles will ignore traffic rules and drive directly to this waypoint.");
|
||||
internal static UIMenuCheckboxItem collectorWaypoint;
|
||||
internal static UIMenuNumericScrollerItem<int> changeCollectorRadius = new UIMenuNumericScrollerItem<int>("Collection Radius", "The distance from this waypoint (in meters) vehicles will be collected", 1, 50, 1);
|
||||
internal static UIMenuNumericScrollerItem<int> changeSpeedZoneRadius = new UIMenuNumericScrollerItem<int>("Speed Zone Radius", "The distance from this collector waypoint (in meters) non-collected vehicles will drive at this waypoint's speed", 5, 200, 5);
|
||||
|
|
@ -46,12 +48,6 @@ namespace SceneManager
|
|||
//Logger.Log($"Current waypoint: {currentWaypoint.Number}, Driving flag: {currentWaypoint.DrivingFlag.ToString()}");
|
||||
if(currentWaypoint != null)
|
||||
{
|
||||
editWaypointMenu.AddItem(changeWaypointType);
|
||||
changeWaypointType.Index = Array.IndexOf(drivingFlags, currentWaypoint.DrivingFlag);
|
||||
|
||||
editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuNumericScrollerItem<int>("Waypoint Speed", $"How fast the AI will drive to the waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 100, 5));
|
||||
changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(currentWaypoint.Speed);
|
||||
|
||||
editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector", currentWaypoint.IsCollector, "If this waypoint will collect vehicles to follow the path"));
|
||||
|
||||
editWaypointMenu.AddItem(changeCollectorRadius);
|
||||
|
|
@ -67,6 +63,16 @@ namespace SceneManager
|
|||
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
|
||||
changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
|
||||
|
||||
editWaypointMenu.AddItem(stopWaypointType = new UIMenuCheckboxItem("Is this a Stop waypoint?", currentWaypoint.IsStopWaypoint, "If checked, vehicles will drive to this waypoint, then stop."));
|
||||
editWaypointMenu.AddItem(directWaypointBehavior);
|
||||
if(currentWaypoint.DrivingFlag == (VehicleDrivingFlags)17040299)
|
||||
{
|
||||
directWaypointBehavior.Checked = true;
|
||||
}
|
||||
|
||||
editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuNumericScrollerItem<int>("Waypoint Speed", $"How fast the AI will drive to the waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 100, 5));
|
||||
changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(currentWaypoint.Speed);
|
||||
|
||||
editWaypointMenu.AddItem(updateWaypointPosition);
|
||||
editWaypointMenu.AddItem(updateWaypoint);
|
||||
updateWaypoint.ForeColor = Color.Gold;
|
||||
|
|
@ -100,8 +106,11 @@ namespace SceneManager
|
|||
|
||||
if (scrollerItem == editWaypoint)
|
||||
{
|
||||
changeWaypointType.Index = Array.IndexOf(drivingFlags, currentWaypoint.DrivingFlag);
|
||||
//changeWaypointType.Index = Array.IndexOf(drivingFlags, currentWaypoint.DrivingFlag);
|
||||
|
||||
changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(currentWaypoint.Speed);
|
||||
stopWaypointType.Checked = currentWaypoint.IsStopWaypoint;
|
||||
directWaypointBehavior.Checked = currentWaypoint.DrivingFlag == (VehicleDrivingFlags)17040299 ? true : false;
|
||||
collectorWaypoint.Checked = currentWaypoint.IsCollector;
|
||||
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
|
||||
changeCollectorRadius.Value = (int)currentWaypoint.CollectorRadius;
|
||||
|
|
@ -114,7 +123,10 @@ namespace SceneManager
|
|||
{
|
||||
if (changeCollectorRadius.Value > changeSpeedZoneRadius.Value)
|
||||
{
|
||||
changeSpeedZoneRadius.ScrollToNextOption();
|
||||
while(changeCollectorRadius.Value > changeSpeedZoneRadius.Value)
|
||||
{
|
||||
changeSpeedZoneRadius.ScrollToNextOption();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -140,19 +152,20 @@ namespace SceneManager
|
|||
{
|
||||
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
|
||||
var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
|
||||
VehicleDrivingFlags drivingFlag = directWaypointBehavior.Checked ? (VehicleDrivingFlags)17040299 : (VehicleDrivingFlags)263075;
|
||||
|
||||
if (selectedItem == updateWaypoint)
|
||||
{
|
||||
if(currentPath.Waypoints.Count == 1)
|
||||
{
|
||||
currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
|
||||
currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
|
||||
}
|
||||
else
|
||||
{
|
||||
currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
|
||||
currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
|
||||
}
|
||||
|
||||
Logger.Log($"Updated path {currentPath.Number} waypoint {currentWaypoint.Number}: Driving flag is {drivingFlags[changeWaypointType.Index].ToString()}, speed is {changeWaypointSpeed.Value}, collector is {currentWaypoint.IsCollector}");
|
||||
Logger.Log($"Path {currentPath.Number} Waypoint {currentWaypoint.Number} updated [Driving style: {(DrivingFlagType)drivingFlag} | Stop waypoint: {stopWaypointType.Checked} | Speed: {changeWaypointSpeed.Value} | Collector: {currentWaypoint.IsCollector}]");
|
||||
|
||||
updateWaypointPosition.Checked = false;
|
||||
Game.DisplayNotification($"~o~Scene Manager\n~g~[Success]~w~ Waypoint {currentWaypoint.Number} updated.");
|
||||
|
|
@ -163,7 +176,6 @@ namespace SceneManager
|
|||
if (selectedItem == addAsNewWaypoint)
|
||||
{
|
||||
var pathIndex = PathMainMenu.paths.IndexOf(currentPath);
|
||||
var drivingFlag = drivingFlags[changeWaypointType.Index];
|
||||
var newWaypointBlip = CreateNewWaypointBlip();
|
||||
if (!currentPath.IsEnabled)
|
||||
{
|
||||
|
|
@ -172,11 +184,11 @@ namespace SceneManager
|
|||
|
||||
if (collectorWaypoint.Checked)
|
||||
{
|
||||
currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, newWaypointBlip, true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value));
|
||||
currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, stopWaypointType.Checked, newWaypointBlip, true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value));
|
||||
}
|
||||
else
|
||||
{
|
||||
currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, newWaypointBlip));
|
||||
currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, stopWaypointType.Checked, newWaypointBlip));
|
||||
}
|
||||
|
||||
editWaypointMenu.RemoveItemAt(0);
|
||||
|
|
@ -247,7 +259,7 @@ namespace SceneManager
|
|||
{
|
||||
Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ Your path's first waypoint ~b~must~w~ be a collector. If it's not, it will automatically be made into one.");
|
||||
Logger.Log($"The path only has 1 waypoint left, this waypoint must be a collector.");
|
||||
currentPath.Waypoints[0].UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
|
||||
currentPath.Waypoints[0].UpdateWaypoint(currentWaypoint, drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
|
||||
collectorWaypoint.Checked = true;
|
||||
changeCollectorRadius.Enabled = true;
|
||||
changeSpeedZoneRadius.Enabled = true;
|
||||
|
|
|
|||
|
|
@ -10,14 +10,15 @@ namespace SceneManager
|
|||
{
|
||||
class PathCreationMenu
|
||||
{
|
||||
|
||||
private static VehicleDrivingFlags[] drivingFlags = new VehicleDrivingFlags[] { VehicleDrivingFlags.Normal, VehicleDrivingFlags.IgnorePathFinding, VehicleDrivingFlags.StopAtDestination }; // Implement custom driving flag for normal
|
||||
private static string[] waypointTypes = new string[] { "Drive To (Normal)", "Drive To (Direct)", "Stop" };
|
||||
internal static UIMenu pathCreationMenu = new UIMenu("Scene Manager", "~o~Path Creation Menu");
|
||||
private static UIMenuItem trafficAddWaypoint = new UIMenuItem("Add waypoint"), trafficRemoveWaypoint = new UIMenuItem("Remove last waypoint"), trafficEndPath = new UIMenuItem("End path creation");
|
||||
internal static UIMenuListScrollerItem<string> waypointType = new UIMenuListScrollerItem<string>("Waypoint Type", $"~b~Drive To (Normal): ~w~AI obeys traffic as much as possible{Environment.NewLine}~b~Drive To (Direct): ~w~AI ignores pathfinding rules{Environment.NewLine}~b~Stop: ~w~AI stops at the waypoint until dismissed", waypointTypes);
|
||||
private static UIMenuNumericScrollerItem<int> waypointSpeed;
|
||||
internal static UIMenuCheckboxItem collectorWaypoint = new UIMenuCheckboxItem("Collector", true, "If this waypoint will collect vehicles to follow the path. Your path's first waypoint ~b~must~w~ be a collector.");
|
||||
internal static UIMenuCheckboxItem stopWaypointType = new UIMenuCheckboxItem("Is this a Stop waypoint?", false, "If checked, vehicles will drive to this waypoint, then stop.");
|
||||
internal static UIMenuCheckboxItem directWaypointBehavior = new UIMenuCheckboxItem("Drive directly to waypoint?", false, "If checked, vehicles will ignore traffic rules and drive directly to this waypoint.");
|
||||
internal static UIMenuCheckboxItem collectorWaypoint = new UIMenuCheckboxItem("Collector", true, "If chcked, this waypoint will collect vehicles to follow the path. Your path's first waypoint ~b~must~w~ be a collector.");
|
||||
internal static UIMenuNumericScrollerItem<int> collectorRadius = new UIMenuNumericScrollerItem<int>("Collection Radius", "The distance from this waypoint (in meters) vehicles will be collected", 1, 50, 1);
|
||||
internal static UIMenuNumericScrollerItem<int> speedZoneRadius = new UIMenuNumericScrollerItem<int>("Speed Zone Radius", "The distance from this collector waypoint (in meters) non-collected vehicles will drive at this waypoint's speed", 5, 200, 5);
|
||||
|
||||
|
|
@ -29,11 +30,6 @@ namespace SceneManager
|
|||
|
||||
internal static void BuildPathCreationMenu()
|
||||
{
|
||||
pathCreationMenu.AddItem(waypointType);
|
||||
|
||||
pathCreationMenu.AddItem(waypointSpeed = new UIMenuNumericScrollerItem<int>("Waypoint Speed", $"How fast the AI will drive to the waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 100, 5));
|
||||
waypointSpeed.Index = 0;
|
||||
|
||||
pathCreationMenu.AddItem(collectorWaypoint);
|
||||
collectorWaypoint.Enabled = false;
|
||||
collectorWaypoint.Checked = true;
|
||||
|
|
@ -46,6 +42,12 @@ namespace SceneManager
|
|||
speedZoneRadius.Index = 0;
|
||||
speedZoneRadius.Enabled = true;
|
||||
|
||||
pathCreationMenu.AddItem(stopWaypointType);
|
||||
pathCreationMenu.AddItem(directWaypointBehavior);
|
||||
|
||||
pathCreationMenu.AddItem(waypointSpeed = new UIMenuNumericScrollerItem<int>("Waypoint Speed", $"How fast the AI will drive to this waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 100, 5));
|
||||
waypointSpeed.Index = 0;
|
||||
|
||||
pathCreationMenu.AddItem(trafficAddWaypoint);
|
||||
trafficAddWaypoint.ForeColor = Color.Gold;
|
||||
|
||||
|
|
@ -91,16 +93,17 @@ namespace SceneManager
|
|||
var pathIndex = PathMainMenu.paths.IndexOf(firstNonNullPath);
|
||||
var pathNumber = firstNonNullPath.Number;
|
||||
var waypointNumber = PathMainMenu.paths[pathIndex].Waypoints.Count + 1;
|
||||
VehicleDrivingFlags drivingFlag = directWaypointBehavior.Checked ? (VehicleDrivingFlags)17040299 : (VehicleDrivingFlags)263075;
|
||||
|
||||
if (collectorWaypoint.Checked)
|
||||
{
|
||||
PathMainMenu.paths[pathIndex].Waypoints.Add(new Waypoint(firstNonNullPath, waypointNumber, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlags[waypointType.Index], CreateWaypointBlip(), true, collectorRadius.Value, speedZoneRadius.Value));
|
||||
PathMainMenu.paths[pathIndex].Waypoints.Add(new Waypoint(firstNonNullPath, waypointNumber, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, stopWaypointType.Checked, CreateWaypointBlip(), true, collectorRadius.Value, speedZoneRadius.Value));
|
||||
}
|
||||
else
|
||||
{
|
||||
PathMainMenu.paths[pathIndex].Waypoints.Add(new Waypoint(firstNonNullPath, waypointNumber, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlags[waypointType.Index], CreateWaypointBlip()));
|
||||
PathMainMenu.paths[pathIndex].Waypoints.Add(new Waypoint(firstNonNullPath, waypointNumber, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, stopWaypointType.Checked, CreateWaypointBlip()));
|
||||
}
|
||||
Logger.Log($"[Path {pathNumber}] Waypoint {waypointNumber} ({drivingFlags[waypointType.Index].ToString()}) added");
|
||||
Logger.Log($"Path {pathNumber} Waypoint {waypointNumber} added [Driving style: {(DrivingFlagType)drivingFlag} | Stop waypoint: {stopWaypointType.Checked} | Speed: {waypointSpeed.Value} | Collector: {collectorWaypoint.Checked}]");
|
||||
|
||||
ToggleTrafficEndPathMenuItem(pathIndex);
|
||||
collectorWaypoint.Enabled = true;
|
||||
|
|
@ -139,7 +142,7 @@ namespace SceneManager
|
|||
{
|
||||
blip.Color = Color.Blue;
|
||||
}
|
||||
else if (drivingFlags[waypointType.Index] == VehicleDrivingFlags.StopAtDestination)
|
||||
else if (stopWaypointType.Checked)
|
||||
{
|
||||
blip.Color = Color.Red;
|
||||
}
|
||||
|
|
@ -233,7 +236,10 @@ namespace SceneManager
|
|||
{
|
||||
if (collectorRadius.Value > speedZoneRadius.Value)
|
||||
{
|
||||
speedZoneRadius.ScrollToNextOption();
|
||||
while(collectorRadius.Value > speedZoneRadius.Value)
|
||||
{
|
||||
speedZoneRadius.ScrollToNextOption();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue