1
Fork 0
mirror of https://github.com/thegeneralist01/Scene-Manager-DevRepo synced 2026-01-11 07:30:40 +01:00

Removed menu option to adjust barrier placement distance and removed any references for it.

This commit is contained in:
Rich Dunne 2020-09-14 12:01:28 -06:00
parent 70ef7a6596
commit 530686a8b2
2 changed files with 2 additions and 8 deletions

View file

@ -50,17 +50,14 @@ namespace SceneManager
foreach(string key in ini.GetKeyNames("Barriers"))
{
//Game.LogTrivial($"Key: {key.Trim()}");
//Game.LogTrivial($"Value: {ini.ReadString("Barriers",key)}");
barrierKeys.Add(key.Trim());
var m = new Model(ini.ReadString("Barriers", key));
if (m.IsValid)
barrierValues.Add(m.Name);
//barrierValues.Add(ini.ReadString("Barriers", key));
}
}
internal static void UpdateSettings(bool threeDWaypointsEnabled, bool mapBlipsEnabled, bool hintsEnabled, SpeedUnits unit, float distance)
internal static void UpdateSettings(bool threeDWaypointsEnabled, bool mapBlipsEnabled, bool hintsEnabled, SpeedUnits unit)
{
ini.Write("Other Settings", "Enable3DWaypoints", threeDWaypointsEnabled);
ini.Write("Other Settings", "EnableMapBlips", mapBlipsEnabled);