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Added separate menu option for collector waypoint speed zone.

This commit is contained in:
Rich Dunne 2020-08-30 10:05:58 -06:00
parent 646498bbc5
commit 54c2bd8c12
3 changed files with 53 additions and 24 deletions

View file

@ -18,8 +18,9 @@ namespace SceneManager
public static UIMenuNumericScrollerItem<int> editWaypoint;
private static UIMenuListScrollerItem<string> changeWaypointType = new UIMenuListScrollerItem<string>("New Waypoint Type", "", waypointTypes);
private static UIMenuNumericScrollerItem<int> changeWaypointSpeed;
private static UIMenuNumericScrollerItem<int> changeCollectorRadius = new UIMenuNumericScrollerItem<int>("New Collection Radius", "The distance from this waypoint in meters vehicles will be collected", 1, 50, 1);
private static UIMenuCheckboxItem collectorWaypoint = new UIMenuCheckboxItem("Collector", true, "If this waypoint will collect vehicles to follow the path");
private static UIMenuNumericScrollerItem<int> changeCollectorRadius = new UIMenuNumericScrollerItem<int>("New Collection Radius", "The distance from this waypoint (in meters) vehicles will be collected", 1, 50, 1);
private static UIMenuNumericScrollerItem<int> changeSpeedZoneRadius = new UIMenuNumericScrollerItem<int>("New Speed Zone Radius", "The distance from this collector waypoint (in meters) non-collected vehicles will drive at this waypoint's speed", 1, 50, 1);
private static UIMenuCheckboxItem updateWaypointPosition;
internal static void InstantiateMenu()
@ -47,7 +48,6 @@ namespace SceneManager
editWaypointMenu.AddItem(changeWaypointType);
changeWaypointType.Index = Array.IndexOf(drivingFlags, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].DrivingFlag);
//Game.LogTrivial($"Waypoint speed: {PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed}");
editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuNumericScrollerItem<int>("New Waypoint Speed", $"How fast the AI will drive to the waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 80, 5));
changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed);
@ -58,6 +58,14 @@ namespace SceneManager
? (int)PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].CollectorRadius
: changeCollectorRadius.Minimum;
editWaypointMenu.AddItem(changeSpeedZoneRadius);
changeSpeedZoneRadius.Value = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].CollectorRadius != 0
? (int)PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].SpeedZoneRadius
: changeSpeedZoneRadius.Minimum;
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
editWaypointMenu.AddItem(updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false));
editWaypointMenu.AddItem(editUpdateWaypoint = new UIMenuItem("Update Waypoint"));
editUpdateWaypoint.ForeColor = Color.Gold;
@ -78,10 +86,10 @@ namespace SceneManager
if(scrollerItem == editWaypoint)
{
changeWaypointType.Index = Array.IndexOf(drivingFlags, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].DrivingFlag);
//changeWaypointSpeed.Index = Array.IndexOf(waypointSpeeds, MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed));
changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed);
collectorWaypoint.Checked = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].IsCollector;
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
}
}
@ -90,6 +98,7 @@ namespace SceneManager
if (checkboxItem == collectorWaypoint)
{
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
}
}
@ -100,7 +109,7 @@ namespace SceneManager
if (selectedItem == editUpdateWaypoint)
{
currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.Value, updateWaypointPosition.Checked);
currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
Game.LogTrivial($"Updated path {currentPath.PathNum} waypoint {currentWaypoint.Number}: Driving flag is {drivingFlags[changeWaypointType.Index].ToString()}, speed is {changeWaypointSpeed.Value}, collector is {currentWaypoint.IsCollector}");
if (currentPath.Waypoints.Count < 2 && currentPath.Waypoints[0].DrivingFlag == VehicleDrivingFlags.StopAtDestination)