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Added ability for users to provide their own barriers in the .ini

This commit is contained in:
Rich Dunne 2020-09-07 00:04:20 -06:00
parent a816967255
commit 55056cc1f3
2 changed files with 19 additions and 9 deletions

View file

@ -1,4 +1,5 @@
using Rage;
using System.Collections.Generic;
using System.Windows.Forms;
namespace SceneManager
@ -29,12 +30,12 @@ namespace SceneManager
internal static bool EnableHints = true;
internal static SpeedUnits SpeedUnit = SpeedUnits.MPH;
internal static float BarrierPlacementDistance = 30f;
internal static Object[] barriers;
internal static List<string> barrierKeys = new List<string>();
internal static List<string> barrierValues = new List<string>();
internal static void LoadSettings()
{
Game.LogTrivial("Loading SceneManager.ini settings");
//InitializationFile ini = new InitializationFile("Plugins/SceneManager.ini");
ini.Create();
ToggleKey = ini.ReadEnum("Keybindings", "ToggleKey", Keys.T);
@ -46,6 +47,17 @@ namespace SceneManager
EnableHints = ini.ReadBoolean("Other Settings", "EnableHints", true);
SpeedUnit = ini.ReadEnum("Other Settings", "SpeedUnits", SpeedUnits.MPH);
BarrierPlacementDistance = ini.ReadInt32("Other Settings", "BarrierPlacementDistance", 30);
foreach(string key in ini.GetKeyNames("Barriers"))
{
//Game.LogTrivial($"Key: {key.Trim()}");
//Game.LogTrivial($"Value: {ini.ReadString("Barriers",key)}");
barrierKeys.Add(key.Trim());
var m = new Model(ini.ReadString("Barriers", key));
if (m.IsValid)
barrierValues.Add(m.Name);
//barrierValues.Add(ini.ReadString("Barriers", key));
}
}
internal static void UpdateSettings(bool threeDWaypointsEnabled, bool mapBlipsEnabled, bool hintsEnabled, SpeedUnits unit, float distance)