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* Add API

* Added API

* Updated version

* Updated RNUI

* Added checks for null paths

* BelongsToPath menu item now toggles on/off depending if any paths exist
This commit is contained in:
Rich 2021-08-03 11:07:14 -06:00 committed by GitHub
parent d118513185
commit 56a770b718
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 63 additions and 22 deletions

View file

@ -61,7 +61,7 @@ namespace SceneManager.Menus
//setBarrierTrafficLight.Index = 3;
}
Menu.AddItem(BelongsToPath);
BelongsToPath.Enabled = PathManager.Paths.Count() > 0 ? true : false;
BelongsToPath.Enabled = PathManager.Paths.Any(x => x != null);
BelongsToPath.Checked = false;
AddToPath = new UIMenuListScrollerItem<string>("Path", "The path the barrier will be saved with when the path is exported.", PathManager.Paths.Where(x => x != null).Select(x => x.Name));

View file

@ -80,7 +80,7 @@ namespace SceneManager
if (checkboxItem == DisablePath)
{
//var currentPath = PathManager.Paths[PathMainMenu.EditPath.Index];
var currentPath = PathManager.Paths.FirstOrDefault(x => x.Name == PathMainMenu.EditPath.OptionText);
var currentPath = PathManager.Paths.FirstOrDefault(x => x != null && x.Name == PathMainMenu.EditPath.OptionText);
if(currentPath == null)
{
return;

View file

@ -89,7 +89,7 @@ namespace SceneManager.Menus
var checkedItems = checkboxItems.Where(x => x.Checked);
foreach(UIMenuCheckboxItem checkedItem in checkedItems)
{
var pathToExport = PathManager.Paths.First(x => x.Name == checkedItem.Text);
var pathToExport = PathManager.Paths.First(x => x != null && x.Name == checkedItem.Text);
ExportPaths.Add(pathToExport);
}
@ -97,7 +97,7 @@ namespace SceneManager.Menus
{
foreach (UIMenuCheckboxItem menuItem in checkedItems)
{
var pathToExport = PathManager.Paths.First(x => x.Name == menuItem.Text);
var pathToExport = PathManager.Paths.First(x => x != null && x.Name == menuItem.Text);
ExportAsIndividualFile(pathToExport);
}
}