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Fixed collector radius blip updating position to player's position when waypoint's position is not updated

This commit is contained in:
Rich Dunne 2020-09-20 13:17:37 -06:00
parent 077854ffc1
commit 58a09087ee

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@ -93,7 +93,6 @@ namespace SceneManager
Blip.Color = Color.Blue;
if (CollectorRadiusBlip)
{
CollectorRadiusBlip.Position = Game.LocalPlayer.Character.Position;
CollectorRadiusBlip.Alpha = 0.5f;
CollectorRadiusBlip.Scale = collectorRadius * 0.5f;
}
@ -130,6 +129,7 @@ namespace SceneManager
void UpdateWaypointBlipPosition()
{
Blip.Position = Game.LocalPlayer.Character.Position;
CollectorRadiusBlip.Position = Game.LocalPlayer.Character.Position;
}
}