mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
Fixed collector radius blip updating position to player's position when waypoint's position is not updated
This commit is contained in:
parent
077854ffc1
commit
58a09087ee
1 changed files with 1 additions and 1 deletions
|
|
@ -93,7 +93,6 @@ namespace SceneManager
|
|||
Blip.Color = Color.Blue;
|
||||
if (CollectorRadiusBlip)
|
||||
{
|
||||
CollectorRadiusBlip.Position = Game.LocalPlayer.Character.Position;
|
||||
CollectorRadiusBlip.Alpha = 0.5f;
|
||||
CollectorRadiusBlip.Scale = collectorRadius * 0.5f;
|
||||
}
|
||||
|
|
@ -130,6 +129,7 @@ namespace SceneManager
|
|||
void UpdateWaypointBlipPosition()
|
||||
{
|
||||
Blip.Position = Game.LocalPlayer.Character.Position;
|
||||
CollectorRadiusBlip.Position = Game.LocalPlayer.Character.Position;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue