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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 07:30:40 +01:00
Fixed remove all barriers sometimes spawning barriers. Fixed replace barriers sometimes duplicating barriers.
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parent
20f6cf0df5
commit
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1 changed files with 6 additions and 10 deletions
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@ -215,10 +215,9 @@ namespace SceneManager.Managers
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case 2:
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case 2:
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foreach (Barrier barrier in Barriers)
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foreach (Barrier barrier in Barriers)
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{
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{
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path = PathManager.Paths.FirstOrDefault(x => x != null && x.Barriers.Contains(barrier));
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if(barrier.Path != null)
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if (path != null)
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{
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{
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path.Barriers.Remove(barrier);
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barrier.Path.Barriers.Remove(barrier);
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}
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}
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barrier.Delete();
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barrier.Delete();
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@ -237,22 +236,19 @@ namespace SceneManager.Managers
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internal static void ResetBarriers()
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internal static void ResetBarriers()
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{
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{
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GameFiber.StartNew(() =>
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//GameFiber.StartNew(() =>
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{
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//{
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var currentBarriers = Barriers.Where(b => b.ModelName != "0xa2c44e80").ToList(); // 0xa2c44e80 is the flare weapon hash
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var currentBarriers = Barriers.Where(b => b.ModelName != "0xa2c44e80").ToList(); // 0xa2c44e80 is the flare weapon hash
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foreach (Barrier barrier in currentBarriers)
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foreach (Barrier barrier in currentBarriers)
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{
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{
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var newBarrier = new Barrier(barrier, barrier.Invincible, barrier.Immobile, barrier.TextureVariation, barrier.LightsEnabled);
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var newBarrier = new Barrier(barrier, barrier.Invincible, barrier.Immobile, barrier.TextureVariation, barrier.LightsEnabled);
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Barriers.Add(newBarrier);
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Barriers.Add(newBarrier);
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if (barrier.IsValid())
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//barrier.Delete();
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{
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barrier.Delete();
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}
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Barriers.Remove(barrier);
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Barriers.Remove(barrier);
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}
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}
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currentBarriers.Clear();
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currentBarriers.Clear();
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}, "Barrier Reset Fiber");
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//}, "Barrier Reset Fiber");
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}
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}
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