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Fixed vehicle being incorrectly dismissed from path when user dismissed them from waypoint

This commit is contained in:
Rich Dunne 2020-09-25 15:43:01 -06:00
parent 35d7595f6a
commit 59d85e72a8

View file

@ -36,7 +36,7 @@ namespace SceneManager
Logger.Log($"{collectedVehicle.Vehicle.Model.Name} all tasks complete.");
if (!collectedVehicle.Dismissed)
{
Logger.Log($"Dismissing {collectedVehicle.Vehicle.Model.Name}");
Logger.Log($"Dismissing {collectedVehicle.Vehicle.Model.Name} from path");
collectedVehicle.Dismiss();
}
@ -60,33 +60,35 @@ namespace SceneManager
var vehicle = collectedVehicle.Vehicle;
var driver = vehicle.Driver;
for (int nextWaypoint = currentWaypoint.Number; nextWaypoint < waypoints.Count; nextWaypoint++)
for (int currentWaypointTask = currentWaypoint.Number; currentWaypointTask < waypoints.Count; currentWaypointTask++)
{
if (!VehicleAndDriverAreValid(waypoints, nextWaypoint, collectedVehicle) || collectedVehicle.Dismissed)
collectedVehicle.SkipWaypoint = false;
if (collectedVehicle.Dismissed)
{
Logger.Log($"Vehicle dismissed, return");
return;
}
if (collectedVehicle.SkipWaypoint)
//if (collectedVehicle.SkipWaypoint)
//{
// Logger.Log($"Vehicle still skipping waypoint");
// continue;
//}
if (waypoints.ElementAtOrDefault(currentWaypointTask) != null && !collectedVehicle.StoppedAtWaypoint)
{
continue;
}
collectedVehicle.CurrentWaypoint = waypoints[currentWaypointTask];
//Logger.Log($"{collectedVehicle.Vehicle.Model.Name} current waypoint: {collectedVehicle.CurrentWaypoint.Number}");
float acceptedDistance = GetAcceptedStoppingDistance(waypoints, currentWaypointTask);
if (waypoints.ElementAtOrDefault(nextWaypoint) != null && !collectedVehicle.StoppedAtWaypoint)
Logger.Log($"{vehicle.Model.Name} is driving to waypoint {waypoints[currentWaypointTask].Number}");
if (waypoints[currentWaypointTask].DrivingFlag == VehicleDrivingFlags.IgnorePathFinding)
{
collectedVehicle.CurrentWaypoint = waypoints[nextWaypoint];
Logger.Log($"{collectedVehicle.Vehicle.Model.Name} current waypoint: {collectedVehicle.CurrentWaypoint.Number}");
float acceptedDistance = GetAcceptedStoppingDistance(waypoints, nextWaypoint);
Logger.Log($"{vehicle.Model.Name} is driving to waypoint {waypoints[nextWaypoint].Number}");
if (waypoints[nextWaypoint].DrivingFlag == VehicleDrivingFlags.IgnorePathFinding)
{
driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)17040299, acceptedDistance);
driver.Tasks.DriveToPosition(waypoints[currentWaypointTask].Position, waypoints[currentWaypointTask].Speed, (VehicleDrivingFlags)17040299, acceptedDistance);
}
else
{
driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)263075, acceptedDistance);
driver.Tasks.DriveToPosition(waypoints[currentWaypointTask].Position, waypoints[currentWaypointTask].Speed, (VehicleDrivingFlags)263075, acceptedDistance);
}
LoopWhileDrivingToWaypoint(nextWaypoint, acceptedDistance);
LoopWhileDrivingToWaypoint(currentWaypointTask, acceptedDistance);
if (!VehicleAndDriverAreValid(collectedVehicle))
{
@ -99,9 +101,9 @@ namespace SceneManager
continue;
}
if (!collectedVehicle.Dismissed && waypoints.ElementAtOrDefault(nextWaypoint) != null && waypoints[nextWaypoint].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
if (!collectedVehicle.Dismissed && waypoints.ElementAtOrDefault(currentWaypointTask) != null && waypoints[currentWaypointTask].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
{
StopVehicleAtWaypoint(waypoints[nextWaypoint], collectedVehicle);
StopVehicleAtWaypoint(waypoints[currentWaypointTask], collectedVehicle);
}
if (!VehicleAndDriverAreValid(collectedVehicle) || collectedVehicle.Dismissed)