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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Fixed vehicle being incorrectly dismissed from path when user dismissed them from waypoint
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parent
35d7595f6a
commit
59d85e72a8
1 changed files with 21 additions and 19 deletions
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@ -36,7 +36,7 @@ namespace SceneManager
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} all tasks complete.");
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if (!collectedVehicle.Dismissed)
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{
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Logger.Log($"Dismissing {collectedVehicle.Vehicle.Model.Name}");
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Logger.Log($"Dismissing {collectedVehicle.Vehicle.Model.Name} from path");
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collectedVehicle.Dismiss();
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}
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@ -60,33 +60,35 @@ namespace SceneManager
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var vehicle = collectedVehicle.Vehicle;
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var driver = vehicle.Driver;
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for (int nextWaypoint = currentWaypoint.Number; nextWaypoint < waypoints.Count; nextWaypoint++)
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for (int currentWaypointTask = currentWaypoint.Number; currentWaypointTask < waypoints.Count; currentWaypointTask++)
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{
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if (!VehicleAndDriverAreValid(waypoints, nextWaypoint, collectedVehicle) || collectedVehicle.Dismissed)
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collectedVehicle.SkipWaypoint = false;
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if (collectedVehicle.Dismissed)
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{
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Logger.Log($"Vehicle dismissed, return");
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return;
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}
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if (collectedVehicle.SkipWaypoint)
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//if (collectedVehicle.SkipWaypoint)
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//{
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// Logger.Log($"Vehicle still skipping waypoint");
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// continue;
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//}
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if (waypoints.ElementAtOrDefault(currentWaypointTask) != null && !collectedVehicle.StoppedAtWaypoint)
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{
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continue;
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}
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collectedVehicle.CurrentWaypoint = waypoints[currentWaypointTask];
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//Logger.Log($"{collectedVehicle.Vehicle.Model.Name} current waypoint: {collectedVehicle.CurrentWaypoint.Number}");
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float acceptedDistance = GetAcceptedStoppingDistance(waypoints, currentWaypointTask);
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if (waypoints.ElementAtOrDefault(nextWaypoint) != null && !collectedVehicle.StoppedAtWaypoint)
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{
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collectedVehicle.CurrentWaypoint = waypoints[nextWaypoint];
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} current waypoint: {collectedVehicle.CurrentWaypoint.Number}");
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float acceptedDistance = GetAcceptedStoppingDistance(waypoints, nextWaypoint);
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Logger.Log($"{vehicle.Model.Name} is driving to waypoint {waypoints[nextWaypoint].Number}");
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if (waypoints[nextWaypoint].DrivingFlag == VehicleDrivingFlags.IgnorePathFinding)
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Logger.Log($"{vehicle.Model.Name} is driving to waypoint {waypoints[currentWaypointTask].Number}");
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if (waypoints[currentWaypointTask].DrivingFlag == VehicleDrivingFlags.IgnorePathFinding)
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{
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driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)17040299, acceptedDistance);
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driver.Tasks.DriveToPosition(waypoints[currentWaypointTask].Position, waypoints[currentWaypointTask].Speed, (VehicleDrivingFlags)17040299, acceptedDistance);
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}
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else
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{
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driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)263075, acceptedDistance);
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driver.Tasks.DriveToPosition(waypoints[currentWaypointTask].Position, waypoints[currentWaypointTask].Speed, (VehicleDrivingFlags)263075, acceptedDistance);
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}
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LoopWhileDrivingToWaypoint(nextWaypoint, acceptedDistance);
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LoopWhileDrivingToWaypoint(currentWaypointTask, acceptedDistance);
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if (!VehicleAndDriverAreValid(collectedVehicle))
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{
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@ -99,9 +101,9 @@ namespace SceneManager
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continue;
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}
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if (!collectedVehicle.Dismissed && waypoints.ElementAtOrDefault(nextWaypoint) != null && waypoints[nextWaypoint].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
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if (!collectedVehicle.Dismissed && waypoints.ElementAtOrDefault(currentWaypointTask) != null && waypoints[currentWaypointTask].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
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{
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StopVehicleAtWaypoint(waypoints[nextWaypoint], collectedVehicle);
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StopVehicleAtWaypoint(waypoints[currentWaypointTask], collectedVehicle);
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}
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if (!VehicleAndDriverAreValid(collectedVehicle) || collectedVehicle.Dismissed)
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