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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
Added more null ref checks. Refactored initial task assignment to take into account whether a vehicle was Directed
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parent
fb433612a3
commit
5ad6e61973
1 changed files with 22 additions and 17 deletions
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@ -13,23 +13,20 @@ namespace SceneManager
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return;
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}
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if (currentWaypoint != null)
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if (currentWaypoint != null && collectedVehicle.Directed)
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{
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float acceptedDistance = GetAcceptedStoppingDistance(waypoints, waypoints.IndexOf(currentWaypoint));
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} distance to collection waypoint: {collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position)}");
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if(collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position) > (currentWaypoint.CollectorRadius + 0.5))
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{
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} is driving to waypoint {currentWaypoint.Number}");
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collectedVehicle.Driver.Tasks.DriveToPosition(currentWaypoint.Position, currentWaypoint.Speed, (VehicleDrivingFlags)263075, acceptedDistance);
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LoopWhileDrivingToWaypoint(acceptedDistance);
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}
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if(currentWaypoint.DrivingFlag == VehicleDrivingFlags.StopAtDestination)
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{
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StopVehicleAtWaypoint(currentWaypoint, collectedVehicle);
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}
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} is driving to waypoint {currentWaypoint.Number}");
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collectedVehicle.Driver.Tasks.DriveToPosition(currentWaypoint.Position, currentWaypoint.Speed, (VehicleDrivingFlags)263075, acceptedDistance);
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LoopWhileDrivingToWaypoint(acceptedDistance);
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}
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if (currentWaypoint.DrivingFlag == VehicleDrivingFlags.StopAtDestination)
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{
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StopVehicleAtWaypoint(currentWaypoint, collectedVehicle);
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}
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DriveVehicleToNextWaypoint(collectedVehicle, waypoints, currentWaypoint);
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if (!VehicleAndDriverNullChecks(collectedVehicle))
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@ -39,6 +36,7 @@ namespace SceneManager
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} all tasks complete.");
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if (!collectedVehicle.Dismissed)
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{
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Logger.Log($"Dismissing {collectedVehicle.Vehicle.Model.Name}");
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collectedVehicle.Dismiss();
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}
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@ -54,7 +52,7 @@ namespace SceneManager
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private static void DriveVehicleToNextWaypoint(CollectedVehicle collectedVehicle, List<Waypoint> waypoints, Waypoint currentWaypoint)
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{
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if (!VehicleAndDriverNullChecks(collectedVehicle))
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if (!VehicleAndDriverNullChecks(collectedVehicle) || currentWaypoint == null || currentWaypoint.Path == null)
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{
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return;
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}
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@ -72,6 +70,7 @@ namespace SceneManager
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if (waypoints.ElementAtOrDefault(nextWaypoint) != null && !collectedVehicle.StoppedAtWaypoint)
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{
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collectedVehicle.CurrentWaypoint = waypoints[nextWaypoint];
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} current waypoint: {collectedVehicle.CurrentWaypoint.Number}");
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float acceptedDistance = GetAcceptedStoppingDistance(waypoints, nextWaypoint);
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Logger.Log($"{vehicle.Model.Name} is driving to waypoint {waypoints[nextWaypoint].Number}");
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@ -85,6 +84,11 @@ namespace SceneManager
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}
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LoopWhileDrivingToWaypoint(nextWaypoint, acceptedDistance);
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if (!VehicleAndDriverNullChecks(collectedVehicle))
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{
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return;
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}
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if (collectedVehicle.SkipWaypoint)
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{
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collectedVehicle.SkipWaypoint = false;
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@ -101,12 +105,16 @@ namespace SceneManager
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return;
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}
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driver.Tasks.PerformDrivingManeuver(collectedVehicle.Vehicle, VehicleManeuver.GoForwardWithCustomSteeringAngle, 3).WaitForCompletion();
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driver.Tasks.Clear();
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if (driver)
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{
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driver.Tasks.Clear();
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}
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}
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}
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void LoopWhileDrivingToWaypoint(int nextWaypoint, float acceptedDistance)
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{
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//Logger.Log($"Dismissed: {collectedVehicle.Dismissed} SkipWaypoint: {collectedVehicle.SkipWaypoint}");
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while (VehicleAndDriverNullChecks(collectedVehicle) && !collectedVehicle.Dismissed && !collectedVehicle.SkipWaypoint && waypoints.ElementAtOrDefault(nextWaypoint) != null && vehicle.FrontPosition.DistanceTo2D(waypoints[nextWaypoint].Position) > acceptedDistance)
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{
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//Logger.Log($"Looping while {collectedVehicle.Vehicle.Model.Name} drives to waypoint {waypoints[nextWaypoint].Number} ({collectedVehicle.Vehicle.DistanceTo2D(waypoints[nextWaypoint].Position)}m away from collector radius {waypoints[nextWaypoint].CollectorRadius})");
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@ -128,7 +136,7 @@ namespace SceneManager
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dist = (waypoints[nextWaypoint].Speed * waypoints[nextWaypoint].Speed) / (250 * 0.8f);
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}
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var acceptedDistance = MathHelper.Clamp(dist, 2, 10);
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Logger.Log($"Accepted distance: {acceptedDistance}");
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//Logger.Log($"Accepted distance: {acceptedDistance}");
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return acceptedDistance;
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}
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@ -188,14 +196,11 @@ namespace SceneManager
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} stopping at waypoint.");
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Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, stoppingDistance, -1, true);
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collectedVehicle.StoppedAtWaypoint = true;
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collectedVehicle.Driver.Tasks.Clear();
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while (currentWaypoint != null && VehicleAndDriverNullChecks(collectedVehicle) && collectedVehicle.StoppedAtWaypoint)
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{
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GameFiber.Yield();
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}
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Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, 1f, 1, true);
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}
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}
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}
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