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Added more null ref checks. Refactored initial task assignment to take into account whether a vehicle was Directed

This commit is contained in:
Rich Dunne 2020-09-20 12:58:32 -06:00
parent fb433612a3
commit 5ad6e61973

View file

@ -13,23 +13,20 @@ namespace SceneManager
return; return;
} }
if (currentWaypoint != null) if (currentWaypoint != null && collectedVehicle.Directed)
{ {
float acceptedDistance = GetAcceptedStoppingDistance(waypoints, waypoints.IndexOf(currentWaypoint)); float acceptedDistance = GetAcceptedStoppingDistance(waypoints, waypoints.IndexOf(currentWaypoint));
Logger.Log($"{collectedVehicle.Vehicle.Model.Name} distance to collection waypoint: {collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position)}"); Logger.Log($"{collectedVehicle.Vehicle.Model.Name} distance to collection waypoint: {collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position)}");
if(collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position) > (currentWaypoint.CollectorRadius + 0.5))
{
Logger.Log($"{collectedVehicle.Vehicle.Model.Name} is driving to waypoint {currentWaypoint.Number}"); Logger.Log($"{collectedVehicle.Vehicle.Model.Name} is driving to waypoint {currentWaypoint.Number}");
collectedVehicle.Driver.Tasks.DriveToPosition(currentWaypoint.Position, currentWaypoint.Speed, (VehicleDrivingFlags)263075, acceptedDistance); collectedVehicle.Driver.Tasks.DriveToPosition(currentWaypoint.Position, currentWaypoint.Speed, (VehicleDrivingFlags)263075, acceptedDistance);
LoopWhileDrivingToWaypoint(acceptedDistance); LoopWhileDrivingToWaypoint(acceptedDistance);
} }
if (currentWaypoint.DrivingFlag == VehicleDrivingFlags.StopAtDestination) if (currentWaypoint.DrivingFlag == VehicleDrivingFlags.StopAtDestination)
{ {
StopVehicleAtWaypoint(currentWaypoint, collectedVehicle); StopVehicleAtWaypoint(currentWaypoint, collectedVehicle);
} }
}
DriveVehicleToNextWaypoint(collectedVehicle, waypoints, currentWaypoint); DriveVehicleToNextWaypoint(collectedVehicle, waypoints, currentWaypoint);
if (!VehicleAndDriverNullChecks(collectedVehicle)) if (!VehicleAndDriverNullChecks(collectedVehicle))
@ -39,6 +36,7 @@ namespace SceneManager
Logger.Log($"{collectedVehicle.Vehicle.Model.Name} all tasks complete."); Logger.Log($"{collectedVehicle.Vehicle.Model.Name} all tasks complete.");
if (!collectedVehicle.Dismissed) if (!collectedVehicle.Dismissed)
{ {
Logger.Log($"Dismissing {collectedVehicle.Vehicle.Model.Name}");
collectedVehicle.Dismiss(); collectedVehicle.Dismiss();
} }
@ -54,7 +52,7 @@ namespace SceneManager
private static void DriveVehicleToNextWaypoint(CollectedVehicle collectedVehicle, List<Waypoint> waypoints, Waypoint currentWaypoint) private static void DriveVehicleToNextWaypoint(CollectedVehicle collectedVehicle, List<Waypoint> waypoints, Waypoint currentWaypoint)
{ {
if (!VehicleAndDriverNullChecks(collectedVehicle)) if (!VehicleAndDriverNullChecks(collectedVehicle) || currentWaypoint == null || currentWaypoint.Path == null)
{ {
return; return;
} }
@ -72,6 +70,7 @@ namespace SceneManager
if (waypoints.ElementAtOrDefault(nextWaypoint) != null && !collectedVehicle.StoppedAtWaypoint) if (waypoints.ElementAtOrDefault(nextWaypoint) != null && !collectedVehicle.StoppedAtWaypoint)
{ {
collectedVehicle.CurrentWaypoint = waypoints[nextWaypoint]; collectedVehicle.CurrentWaypoint = waypoints[nextWaypoint];
Logger.Log($"{collectedVehicle.Vehicle.Model.Name} current waypoint: {collectedVehicle.CurrentWaypoint.Number}");
float acceptedDistance = GetAcceptedStoppingDistance(waypoints, nextWaypoint); float acceptedDistance = GetAcceptedStoppingDistance(waypoints, nextWaypoint);
Logger.Log($"{vehicle.Model.Name} is driving to waypoint {waypoints[nextWaypoint].Number}"); Logger.Log($"{vehicle.Model.Name} is driving to waypoint {waypoints[nextWaypoint].Number}");
@ -85,6 +84,11 @@ namespace SceneManager
} }
LoopWhileDrivingToWaypoint(nextWaypoint, acceptedDistance); LoopWhileDrivingToWaypoint(nextWaypoint, acceptedDistance);
if (!VehicleAndDriverNullChecks(collectedVehicle))
{
return;
}
if (collectedVehicle.SkipWaypoint) if (collectedVehicle.SkipWaypoint)
{ {
collectedVehicle.SkipWaypoint = false; collectedVehicle.SkipWaypoint = false;
@ -101,12 +105,16 @@ namespace SceneManager
return; return;
} }
driver.Tasks.PerformDrivingManeuver(collectedVehicle.Vehicle, VehicleManeuver.GoForwardWithCustomSteeringAngle, 3).WaitForCompletion(); driver.Tasks.PerformDrivingManeuver(collectedVehicle.Vehicle, VehicleManeuver.GoForwardWithCustomSteeringAngle, 3).WaitForCompletion();
if (driver)
{
driver.Tasks.Clear(); driver.Tasks.Clear();
} }
} }
}
void LoopWhileDrivingToWaypoint(int nextWaypoint, float acceptedDistance) void LoopWhileDrivingToWaypoint(int nextWaypoint, float acceptedDistance)
{ {
//Logger.Log($"Dismissed: {collectedVehicle.Dismissed} SkipWaypoint: {collectedVehicle.SkipWaypoint}");
while (VehicleAndDriverNullChecks(collectedVehicle) && !collectedVehicle.Dismissed && !collectedVehicle.SkipWaypoint && waypoints.ElementAtOrDefault(nextWaypoint) != null && vehicle.FrontPosition.DistanceTo2D(waypoints[nextWaypoint].Position) > acceptedDistance) while (VehicleAndDriverNullChecks(collectedVehicle) && !collectedVehicle.Dismissed && !collectedVehicle.SkipWaypoint && waypoints.ElementAtOrDefault(nextWaypoint) != null && vehicle.FrontPosition.DistanceTo2D(waypoints[nextWaypoint].Position) > acceptedDistance)
{ {
//Logger.Log($"Looping while {collectedVehicle.Vehicle.Model.Name} drives to waypoint {waypoints[nextWaypoint].Number} ({collectedVehicle.Vehicle.DistanceTo2D(waypoints[nextWaypoint].Position)}m away from collector radius {waypoints[nextWaypoint].CollectorRadius})"); //Logger.Log($"Looping while {collectedVehicle.Vehicle.Model.Name} drives to waypoint {waypoints[nextWaypoint].Number} ({collectedVehicle.Vehicle.DistanceTo2D(waypoints[nextWaypoint].Position)}m away from collector radius {waypoints[nextWaypoint].CollectorRadius})");
@ -128,7 +136,7 @@ namespace SceneManager
dist = (waypoints[nextWaypoint].Speed * waypoints[nextWaypoint].Speed) / (250 * 0.8f); dist = (waypoints[nextWaypoint].Speed * waypoints[nextWaypoint].Speed) / (250 * 0.8f);
} }
var acceptedDistance = MathHelper.Clamp(dist, 2, 10); var acceptedDistance = MathHelper.Clamp(dist, 2, 10);
Logger.Log($"Accepted distance: {acceptedDistance}"); //Logger.Log($"Accepted distance: {acceptedDistance}");
return acceptedDistance; return acceptedDistance;
} }
@ -188,14 +196,11 @@ namespace SceneManager
Logger.Log($"{collectedVehicle.Vehicle.Model.Name} stopping at waypoint."); Logger.Log($"{collectedVehicle.Vehicle.Model.Name} stopping at waypoint.");
Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, stoppingDistance, -1, true); Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, stoppingDistance, -1, true);
collectedVehicle.StoppedAtWaypoint = true; collectedVehicle.StoppedAtWaypoint = true;
collectedVehicle.Driver.Tasks.Clear();
while (currentWaypoint != null && VehicleAndDriverNullChecks(collectedVehicle) && collectedVehicle.StoppedAtWaypoint) while (currentWaypoint != null && VehicleAndDriverNullChecks(collectedVehicle) && collectedVehicle.StoppedAtWaypoint)
{ {
GameFiber.Yield(); GameFiber.Yield();
} }
Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, 1f, 1, true);
} }
} }
} }