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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
Removed DebugGraphics.LoopToDrawDebugGraphics method from trafficAddWaypoint
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parent
6456f43b99
commit
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1 changed files with 15 additions and 13 deletions
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using Rage;
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using Rage;
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@ -14,9 +15,9 @@ namespace SceneManager
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private static string[] waypointTypes = new string[] { "Drive To (Normal)", "Drive To (Direct)", "Stop" };
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private static string[] waypointTypes = new string[] { "Drive To (Normal)", "Drive To (Direct)", "Stop" };
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public static UIMenu pathCreationMenu { get; private set; }
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public static UIMenu pathCreationMenu { get; private set; }
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private static UIMenuItem trafficAddWaypoint, trafficRemoveWaypoint, trafficEndPath;
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private static UIMenuItem trafficAddWaypoint, trafficRemoveWaypoint, trafficEndPath;
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public static UIMenuListScrollerItem<string> waypointType = new UIMenuListScrollerItem<string>("Waypoint Type", "", waypointTypes);
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public static UIMenuListScrollerItem<string> waypointType = new UIMenuListScrollerItem<string>("Waypoint Type", $"~b~Drive To (Normal): ~w~AI obeys traffic as much as possible{Environment.NewLine}~b~Drive To (Direct): ~w~AI ignores pathfinding rules{Environment.NewLine}~b~Stop: ~w~AI stops at the waypoint until dismissed", waypointTypes);
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private static UIMenuNumericScrollerItem<int> waypointSpeed;
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private static UIMenuNumericScrollerItem<int> waypointSpeed;
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public static UIMenuCheckboxItem collectorWaypoint = new UIMenuCheckboxItem("Collector", true, "If this waypoint will collect vehicles to follow the path");
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public static UIMenuCheckboxItem collectorWaypoint = new UIMenuCheckboxItem("Collector", true, "If this waypoint will collect vehicles to follow the path. Your path's first waypoint ~b~must~w~ be a collector.");
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public static UIMenuNumericScrollerItem<int> collectorRadius = new UIMenuNumericScrollerItem<int>("Collection Radius", "The distance from this waypoint (in meters) vehicles will be collected", 1, 50, 1);
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public static UIMenuNumericScrollerItem<int> collectorRadius = new UIMenuNumericScrollerItem<int>("Collection Radius", "The distance from this waypoint (in meters) vehicles will be collected", 1, 50, 1);
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public static UIMenuNumericScrollerItem<int> speedZoneRadius = new UIMenuNumericScrollerItem<int>("Speed Zone Radius", "The distance from this collector waypoint (in meters) non-collected vehicles will drive at this waypoint's speed", 5, 200, 5);
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public static UIMenuNumericScrollerItem<int> speedZoneRadius = new UIMenuNumericScrollerItem<int>("Speed Zone Radius", "The distance from this collector waypoint (in meters) non-collected vehicles will drive at this waypoint's speed", 5, 200, 5);
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@ -33,10 +34,14 @@ namespace SceneManager
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pathCreationMenu.AddItem(waypointSpeed = new UIMenuNumericScrollerItem<int>("Waypoint Speed", $"How fast the AI will drive to the waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 80, 5));
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pathCreationMenu.AddItem(waypointSpeed = new UIMenuNumericScrollerItem<int>("Waypoint Speed", $"How fast the AI will drive to the waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 80, 5));
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waypointSpeed.Index = 0;
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waypointSpeed.Index = 0;
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pathCreationMenu.AddItem(collectorWaypoint);
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pathCreationMenu.AddItem(collectorWaypoint);
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collectorWaypoint.Enabled = false;
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collectorWaypoint.Checked = true;
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pathCreationMenu.AddItem(collectorRadius);
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pathCreationMenu.AddItem(collectorRadius);
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collectorRadius.Index = 0;
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collectorRadius.Index = 0;
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collectorRadius.Enabled = true;
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pathCreationMenu.AddItem(speedZoneRadius);
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pathCreationMenu.AddItem(speedZoneRadius);
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speedZoneRadius.Index = 0;
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speedZoneRadius.Index = 0;
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speedZoneRadius.Enabled = true;
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pathCreationMenu.AddItem(trafficAddWaypoint = new UIMenuItem("Add waypoint"));
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pathCreationMenu.AddItem(trafficAddWaypoint = new UIMenuItem("Add waypoint"));
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trafficAddWaypoint.ForeColor = Color.Gold;
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trafficAddWaypoint.ForeColor = Color.Gold;
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pathCreationMenu.AddItem(trafficRemoveWaypoint = new UIMenuItem("Remove last waypoint"));
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pathCreationMenu.AddItem(trafficRemoveWaypoint = new UIMenuItem("Remove last waypoint"));
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@ -72,20 +77,10 @@ namespace SceneManager
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if (!anyPathsExist)
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if (!anyPathsExist)
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{
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{
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AddNewPathToPathsCollection(PathMainMenu.GetPaths(), 0);
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AddNewPathToPathsCollection(PathMainMenu.GetPaths(), 0);
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if (SettingsMenu.threeDWaypoints.Checked)
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{
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DebugGraphics.LoopToDrawDebugGraphics(PathMainMenu.GetPaths()[0]);
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}
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}
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}
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else if(anyPathsExist && !PathMainMenu.GetPaths().Any(p => p != null && p.State == State.Creating))
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else if(anyPathsExist && !PathMainMenu.GetPaths().Any(p => p != null && p.State == State.Creating))
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{
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{
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AddNewPathToPathsCollection(PathMainMenu.GetPaths(), PathMainMenu.GetPaths().IndexOf(PathMainMenu.GetPaths().Where(p => p.State == State.Finished).First()) + 1);
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AddNewPathToPathsCollection(PathMainMenu.GetPaths(), PathMainMenu.GetPaths().IndexOf(PathMainMenu.GetPaths().Where(p => p.State == State.Finished).First()) + 1);
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if (SettingsMenu.threeDWaypoints.Checked)
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{
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DebugGraphics.LoopToDrawDebugGraphics(PathMainMenu.GetPaths().Where(p => p != null && p.State == State.Creating).First());
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}
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}
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}
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var firstNonNullPath = PathMainMenu.GetPaths().Where(p => p != null && p.State == State.Creating).First();
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var firstNonNullPath = PathMainMenu.GetPaths().Where(p => p != null && p.State == State.Creating).First();
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@ -104,6 +99,7 @@ namespace SceneManager
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Game.LogTrivial($"[Path {pathNumber}] Waypoint {waypointNumber} ({drivingFlags[waypointType.Index].ToString()}) added");
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Game.LogTrivial($"[Path {pathNumber}] Waypoint {waypointNumber} ({drivingFlags[waypointType.Index].ToString()}) added");
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ToggleTrafficEndPathMenuItem(pathIndex);
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ToggleTrafficEndPathMenuItem(pathIndex);
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collectorWaypoint.Enabled = true;
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trafficRemoveWaypoint.Enabled = true;
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trafficRemoveWaypoint.Enabled = true;
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PathMainMenu.createNewPath.Text = $"Continue Creating Path {pathNumber}";
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PathMainMenu.createNewPath.Text = $"Continue Creating Path {pathNumber}";
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}
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}
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@ -130,6 +126,8 @@ namespace SceneManager
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// If the path has no waypoints, disable the menu option to remove a waypoint
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// If the path has no waypoints, disable the menu option to remove a waypoint
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if (PathMainMenu.GetPaths()[i].Waypoints.Count == 0)
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if (PathMainMenu.GetPaths()[i].Waypoints.Count == 0)
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{
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{
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collectorWaypoint.Checked = true;
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collectorWaypoint.Enabled = false;
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trafficRemoveWaypoint.Enabled = false;
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trafficRemoveWaypoint.Enabled = false;
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trafficEndPath.Enabled = false;
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trafficEndPath.Enabled = false;
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}
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}
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@ -163,6 +161,10 @@ namespace SceneManager
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PathMainMenu.createNewPath.Text = "Create New Path";
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PathMainMenu.createNewPath.Text = "Create New Path";
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PathMainMenu.pathMainMenu.Clear();
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PathMainMenu.pathMainMenu.Clear();
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PathMainMenu.BuildPathMenu();
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PathMainMenu.BuildPathMenu();
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collectorWaypoint.Enabled = false;
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collectorWaypoint.Checked = true;
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speedZoneRadius.Enabled = true;
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collectorRadius.Enabled = true;
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trafficEndPath.Enabled = false;
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trafficEndPath.Enabled = false;
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PathMainMenu.pathMainMenu.Visible = true;
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PathMainMenu.pathMainMenu.Visible = true;
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