diff --git a/SceneManager/Object Classes/CollectedVehicle.cs b/SceneManager/Object Classes/CollectedVehicle.cs index ac41a58..ee9ad54 100644 --- a/SceneManager/Object Classes/CollectedVehicle.cs +++ b/SceneManager/Object Classes/CollectedVehicle.cs @@ -78,7 +78,7 @@ namespace SceneManager { while (nearestCollectorWaypoint != null && Vehicle && Driver && Vehicle.FrontPosition.DistanceTo2D(nearestCollectorWaypoint.Position) <= nearestCollectorWaypoint.CollectorRadius * 2) { - Game.LogTrivial($"{Vehicle.Model.Name} is within 2x collector radius, cannot be fully dismissed yet."); + //Game.LogTrivial($"{Vehicle.Model.Name} is within 2x collector radius, cannot be fully dismissed yet."); GameFiber.Yield(); } }