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Updated references based on TrafficPathing refactor
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4 changed files with 30 additions and 29 deletions
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@ -146,7 +146,7 @@ namespace SceneManager
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// For each waypoint in the path's WaypointData, start a collector game fiber and loop while the path and waypoint exist, and while the path is enabled
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foreach (Waypoint wd in PathMainMenu.GetPaths()[i].Waypoints)
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{
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GameFiber WaypointVehicleCollectorFiber = new GameFiber(() => TrafficPathing.StartCollectingAtWaypoint(PathMainMenu.GetPaths(), PathMainMenu.GetPaths()[i], wd));
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GameFiber WaypointVehicleCollectorFiber = new GameFiber(() => VehicleCollector.StartCollectingAtWaypoint(PathMainMenu.GetPaths(), PathMainMenu.GetPaths()[i], wd));
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WaypointVehicleCollectorFiber.Start();
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//GameFiber AssignStopForVehiclesFlagFiber = new GameFiber(() => TrafficPathing.AssignStopForVehiclesFlag(PathMainMenu.GetPaths(), PathMainMenu.GetPaths()[i], wd));
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