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Updating the only waypoint in a path must now be a collector waypoint.

This commit is contained in:
Rich Dunne 2020-09-13 02:54:03 -06:00
parent 1b9a3b4ceb
commit 6456f43b99

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@ -21,7 +21,7 @@ namespace SceneManager
public static UIMenuCheckboxItem collectorWaypoint = new UIMenuCheckboxItem("Collector", true, "If this waypoint will collect vehicles to follow the path"); public static UIMenuCheckboxItem collectorWaypoint = new UIMenuCheckboxItem("Collector", true, "If this waypoint will collect vehicles to follow the path");
public static UIMenuNumericScrollerItem<int> changeCollectorRadius = new UIMenuNumericScrollerItem<int>("Collection Radius", "The distance from this waypoint (in meters) vehicles will be collected", 1, 50, 1); public static UIMenuNumericScrollerItem<int> changeCollectorRadius = new UIMenuNumericScrollerItem<int>("Collection Radius", "The distance from this waypoint (in meters) vehicles will be collected", 1, 50, 1);
public static UIMenuNumericScrollerItem<int> changeSpeedZoneRadius = new UIMenuNumericScrollerItem<int>("Speed Zone Radius", "The distance from this collector waypoint (in meters) non-collected vehicles will drive at this waypoint's speed", 5, 200, 5); public static UIMenuNumericScrollerItem<int> changeSpeedZoneRadius = new UIMenuNumericScrollerItem<int>("Speed Zone Radius", "The distance from this collector waypoint (in meters) non-collected vehicles will drive at this waypoint's speed", 5, 200, 5);
public static UIMenuCheckboxItem updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false, "Updates the waypoint's position to the player's current position"); public static UIMenuCheckboxItem updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false, "Updates the waypoint's position to the player's current position. You should turn this on if you're planning on adding this waypoint as a new waypoint.");
internal static void InstantiateMenu() internal static void InstantiateMenu()
{ {
@ -88,19 +88,12 @@ namespace SceneManager
editWaypointMenu.OnCheckboxChange += EditWaypoint_OnCheckboxChanged; editWaypointMenu.OnCheckboxChange += EditWaypoint_OnCheckboxChanged;
editWaypointMenu.OnItemSelect += EditWaypoint_OnItemSelected; editWaypointMenu.OnItemSelect += EditWaypoint_OnItemSelected;
editWaypoint.IndexChanged += EditWaypoint_OnIndexChanged; editWaypoint.IndexChanged += EditWaypoint_OnIndexChanged;
currentWaypoint.DrawMarkerForWaypointBeingEdited();
} }
private static void EditWaypoint_OnIndexChanged(UIMenuScrollerItem scrollerItem, int oldIndex, int newIndex) private static void EditWaypoint_OnIndexChanged(UIMenuScrollerItem scrollerItem, int oldIndex, int newIndex)
{ {
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Value - 1]; var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Value - 1];
var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1]; var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1];
if (scrollerItem == editWaypoint)
{
currentPath.Waypoints[oldIndex].EnableWaypointMarker = true;
}
} }
private static void EditWaypoint_OnScrollerChanged(UIMenu sender, UIMenuScrollerItem scrollerItem, int first, int last) private static void EditWaypoint_OnScrollerChanged(UIMenu sender, UIMenuScrollerItem scrollerItem, int first, int last)
@ -116,7 +109,6 @@ namespace SceneManager
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false; changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false; changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
updateWaypointPosition.Checked = false; updateWaypointPosition.Checked = false;
currentWaypoint.DrawMarkerForWaypointBeingEdited();
} }
if (scrollerItem == changeCollectorRadius) if (scrollerItem == changeCollectorRadius)
@ -138,9 +130,6 @@ namespace SceneManager
private static void EditWaypoint_OnCheckboxChanged(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked) private static void EditWaypoint_OnCheckboxChanged(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
{ {
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Value - 1];
var currentWaypoint = currentPath.Waypoints[editWaypoint.Value - 1];
if (checkboxItem == collectorWaypoint) if (checkboxItem == collectorWaypoint)
{ {
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false; changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
@ -155,21 +144,25 @@ namespace SceneManager
if (selectedItem == updateWaypoint) if (selectedItem == updateWaypoint)
{ {
currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked); if(currentPath.Waypoints.Count == 1)
{
currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
}
else
{
currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
}
Game.LogTrivial($"Updated path {currentPath.Number} waypoint {currentWaypoint.Number}: Driving flag is {drivingFlags[changeWaypointType.Index].ToString()}, speed is {changeWaypointSpeed.Value}, collector is {currentWaypoint.IsCollector}"); Game.LogTrivial($"Updated path {currentPath.Number} waypoint {currentWaypoint.Number}: Driving flag is {drivingFlags[changeWaypointType.Index].ToString()}, speed is {changeWaypointSpeed.Value}, collector is {currentWaypoint.IsCollector}");
if (currentPath.Waypoints.Count < 2 && currentPath.Waypoints[0].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
{
Game.LogTrivial($"The remaining waypoint was updated to be a stop waypoint. Enabling/disabling the path is no longer locked.");
EditPathMenu.disablePath.Enabled = true;
}
updateWaypointPosition.Checked = false; updateWaypointPosition.Checked = false;
Game.DisplayNotification($"~o~Scene Manager\n~g~[Success]~w~ Waypoint {currentWaypoint.Number} updated."); Game.DisplayNotification($"~o~Scene Manager\n~g~[Success]~w~ Waypoint {currentWaypoint.Number} updated.");
BuildEditWaypointMenu();
} }
if (selectedItem == addAsNewWaypoint) if (selectedItem == addAsNewWaypoint)
{ {
currentWaypoint.EnableWaypointMarker = true;
var pathIndex = PathMainMenu.GetPaths().IndexOf(currentPath); var pathIndex = PathMainMenu.GetPaths().IndexOf(currentPath);
var drivingFlag = drivingFlags[changeWaypointType.Index]; var drivingFlag = drivingFlags[changeWaypointType.Index];
var blip = PathCreationMenu.CreateWaypointBlip(pathIndex, drivingFlag); var blip = PathCreationMenu.CreateWaypointBlip(pathIndex, drivingFlag);
@ -197,11 +190,10 @@ namespace SceneManager
if (selectedItem == removeWaypoint) if (selectedItem == removeWaypoint)
{ {
Game.LogTrivial($"[Path {currentPath.Number}] Waypoint {currentWaypoint.Number} ({currentWaypoint.DrivingFlag}) removed");
if (currentPath.Waypoints.Count == 1) if (currentPath.Waypoints.Count == 1)
{ {
Game.LogTrivial($"Deleting the last waypoint from the path."); Game.LogTrivial($"Deleting the last waypoint from the path.");
PathMainMenu.DeletePath(currentPath, currentPath.Number - 1, PathMainMenu.Delete.Single); PathMainMenu.DeletePath(currentPath, PathMainMenu.Delete.Single);
editWaypointMenu.Visible = false; editWaypointMenu.Visible = false;
PathMainMenu.pathMainMenu.Visible = true; PathMainMenu.pathMainMenu.Visible = true;
@ -214,6 +206,7 @@ namespace SceneManager
currentWaypoint.CollectorRadiusBlip.Delete(); currentWaypoint.CollectorRadiusBlip.Delete();
} }
currentPath.Waypoints.Remove(currentWaypoint); currentPath.Waypoints.Remove(currentWaypoint);
Game.LogTrivial($"[Path {currentPath.Number}] Waypoint {currentWaypoint.Number} ({currentWaypoint.DrivingFlag}) removed");
foreach (Waypoint wp in currentPath.Waypoints) foreach (Waypoint wp in currentPath.Waypoints)
{ {
@ -221,14 +214,17 @@ namespace SceneManager
Game.LogTrivial($"Waypoint at index {currentPath.Waypoints.IndexOf(wp)} is now waypoint #{wp.Number}"); Game.LogTrivial($"Waypoint at index {currentPath.Waypoints.IndexOf(wp)} is now waypoint #{wp.Number}");
} }
editWaypointMenu.Clear();
BuildEditWaypointMenu(); BuildEditWaypointMenu();
if (currentPath.Waypoints.Count == 1 && currentPath.Waypoints[0].DrivingFlag != VehicleDrivingFlags.StopAtDestination) if (currentPath.Waypoints.Count == 1)
{ {
Game.LogTrivial($"The path only has 1 waypoint left, and the waypoint is not a stop waypoint. Disabling the path."); Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ Your path's first waypoint ~b~must~w~ be a collector. If it's not, it will automatically be made into one.");
currentPath.DisablePath(); Game.LogTrivial($"The path only has 1 waypoint left, this waypoint must be a collector.");
EditPathMenu.disablePath.Checked = true; currentPath.Waypoints[0].UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
EditPathMenu.disablePath.Enabled = false; collectorWaypoint.Checked = true;
changeCollectorRadius.Enabled = true;
changeSpeedZoneRadius.Enabled = true;
} }
} }
} }