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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Added loop to ensure driver is deleted before the vehicle is deleted upon dismiss from world
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1 changed files with 10 additions and 1 deletions
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@ -303,7 +303,16 @@ namespace SceneManager
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else if(dismissDriver.Index == (int)DismissOption.FromWorld)
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else if(dismissDriver.Index == (int)DismissOption.FromWorld)
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{
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{
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Game.LogTrivial($"Dismissed {nearbyVehicle.Model.Name} from the world");
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Game.LogTrivial($"Dismissed {nearbyVehicle.Model.Name} from the world");
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nearbyVehicle.Driver.Delete();
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if (nearbyVehicle.HasDriver)
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{
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while (nearbyVehicle.Driver)
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{
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nearbyVehicle.Driver.Dismiss();
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nearbyVehicle.Driver.Delete();
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GameFiber.Yield();
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}
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}
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nearbyVehicle.Delete();
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nearbyVehicle.Delete();
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}
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}
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}
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}
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