1
Fork 0
mirror of https://github.com/thegeneralist01/Scene-Manager-DevRepo synced 2026-01-11 15:40:29 +01:00

Added loop to ensure driver is deleted before the vehicle is deleted upon dismiss from world

This commit is contained in:
Rich Dunne 2020-09-22 14:24:07 -06:00
parent 77bf3750bb
commit 64c7afed14

View file

@ -303,7 +303,16 @@ namespace SceneManager
else if(dismissDriver.Index == (int)DismissOption.FromWorld)
{
Game.LogTrivial($"Dismissed {nearbyVehicle.Model.Name} from the world");
if (nearbyVehicle.HasDriver)
{
while (nearbyVehicle.Driver)
{
nearbyVehicle.Driver.Dismiss();
nearbyVehicle.Driver.Delete();
GameFiber.Yield();
}
}
nearbyVehicle.Delete();
}
}