mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Added loop to ensure driver is deleted before the vehicle is deleted upon dismiss from world
This commit is contained in:
parent
77bf3750bb
commit
64c7afed14
1 changed files with 10 additions and 1 deletions
|
|
@ -303,7 +303,16 @@ namespace SceneManager
|
|||
else if(dismissDriver.Index == (int)DismissOption.FromWorld)
|
||||
{
|
||||
Game.LogTrivial($"Dismissed {nearbyVehicle.Model.Name} from the world");
|
||||
if (nearbyVehicle.HasDriver)
|
||||
{
|
||||
while (nearbyVehicle.Driver)
|
||||
{
|
||||
nearbyVehicle.Driver.Dismiss();
|
||||
nearbyVehicle.Driver.Delete();
|
||||
GameFiber.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
nearbyVehicle.Delete();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue