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Updated command to show output from GET_ENTITY_SCRIPT native

This commit is contained in:
Rich Dunne 2020-11-26 16:40:56 -07:00
parent a981814377
commit 64e84a2314

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@ -16,6 +16,8 @@ namespace SceneManager
if(collectedVehicle != null) if(collectedVehicle != null)
{ {
Game.LogTrivial($"Vehicle: {collectedVehicle.Vehicle.Model.Name} [{collectedVehicle.Vehicle.Handle}]"); Game.LogTrivial($"Vehicle: {collectedVehicle.Vehicle.Model.Name} [{collectedVehicle.Vehicle.Handle}]");
Rage.Native.NativeFunction.Natives.xA6E9C38DB51D7748(collectedVehicle.Vehicle, out uint script);
Game.LogTrivial($"Vehicle spawned by: {script}");
Game.LogTrivial($"Driver handle: {collectedVehicle.Driver.Handle}"); Game.LogTrivial($"Driver handle: {collectedVehicle.Driver.Handle}");
Game.LogTrivial($"Path: {collectedVehicle.Path.Number}"); Game.LogTrivial($"Path: {collectedVehicle.Path.Number}");
Game.LogTrivial($"Current waypoint: {collectedVehicle.CurrentWaypoint.Number}"); Game.LogTrivial($"Current waypoint: {collectedVehicle.CurrentWaypoint.Number}");