diff --git a/SceneManager/EntryPoint.cs b/SceneManager/EntryPoint.cs
index d6edc62..cadf4c7 100644
--- a/SceneManager/EntryPoint.cs
+++ b/SceneManager/EntryPoint.cs
@@ -79,15 +79,3 @@ namespace SceneManager
}
}
}
-
-//// id is hardware ID and needs to match PatronKey, which is also hardware ID
-//if (Settings.id == Settings.PatronKey)
-//{
-// Game.LogTrivial($"Patron status verified.");
-// Game.DisplayNotification($"~o~Scene Manager\n~g~[Patreon]~w~ Thanks for the support, enjoy your session!");
-//}
-//else
-//{
-// Game.LogTrivial($"Patron status not verified.");
-// Game.DisplayNotification($"~o~Scene Manager\n~y~[Patreon]~w~ Thanks for using my plugin! If you would like to gain access to benefits such as ~g~new features for this plugin~w~, ~g~early access to new plugins~w~, and ~g~custom plugins made just for you~w~, please consider supporting me on ~b~Patreon~w~. ~y~https://www.patreon.com/richdevs");
-//}
diff --git a/SceneManager/SceneManager.csproj b/SceneManager/SceneManager.csproj
index 5f83c6d..9c579ae 100644
--- a/SceneManager/SceneManager.csproj
+++ b/SceneManager/SceneManager.csproj
@@ -69,7 +69,6 @@
-
diff --git a/SceneManager/Verification.cs b/SceneManager/Verification.cs
deleted file mode 100644
index 1665e4a..0000000
--- a/SceneManager/Verification.cs
+++ /dev/null
@@ -1,68 +0,0 @@
-using System.Management;
-using System.Text;
-using Rage;
-
-namespace SceneManager
-{
- class Verification
- {
- // https://www.codingame.com/playgrounds/11117/simple-encryption-using-c-and-xor-technique
- // Get hardware ID from user
- // encrypt hardware ID
- // show encrypted ID in log
- // decrypt ID for hardware ID
- // Give user their hardware ID for ini
- // Pass hardware ID through encryption for a match
- public static string GetID()
- {
- // Get processor ID
- ManagementObjectCollection mbsList = null;
- ManagementObjectSearcher mbs = new ManagementObjectSearcher("Select * From Win32_processor");
- mbsList = mbs.Get();
- string processorID = "";
- foreach (ManagementObject mo in mbsList)
- {
- processorID = mo["ProcessorID"].ToString();
- }
-
- // Get HD ID
- /*ManagementObject dsk = new ManagementObject(@"win32_logicaldisk.deviceid=""c:""");
- dsk.Get();
- string hdID = dsk["VolumeSerialNumber"].ToString();*/
-
- // Get MoBo ID
- ManagementObjectSearcher mos = new ManagementObjectSearcher("SELECT * FROM Win32_BaseBoard");
- ManagementObjectCollection moc = mos.Get();
- string motherBoardID = "";
- foreach (ManagementObject mo in moc)
- {
- motherBoardID = (string)mo["SerialNumber"];
- }
-
- string uniqueID = processorID + motherBoardID;
- string encrypted = passThrough(uniqueID);
- //Game.LogTrivial($"Processor ID: {processorID}");
- //Game.LogTrivial($"HD ID: {hdID}");
- //Game.LogTrivial($"Motherboard ID: {motherBoardID}");
- //Game.LogTrivial($"{uniqueID}");
- Game.LogTrivial($"{encrypted}"); // Get this value from user's log as their key. When they put it in the .ini, it will go back through passThrough and match with their uniqueID
- //Game.LogTrivial($"Decrypted: {passThrough(encrypted)}");
- return encrypted;
- }
-
- public static string passThrough(string id)
- {
- StringBuilder szInputStringBuild = new StringBuilder(id);
- StringBuilder szOutStringBuild = new StringBuilder(id.Length);
- char Textch;
- for (int iCount = 0; iCount < id.Length; iCount++)
- {
- Textch = szInputStringBuild[iCount];
- Textch = (char)(Textch ^ 1);
- szOutStringBuild.Append(Textch);
- }
-
- return szOutStringBuild.ToString();
- }
- }
-}