diff --git a/SceneManager/VehicleCollector.cs b/SceneManager/VehicleCollector.cs index 051ef3c..ad1ac80 100644 --- a/SceneManager/VehicleCollector.cs +++ b/SceneManager/VehicleCollector.cs @@ -61,7 +61,7 @@ namespace SceneManager private static Vehicle[] GetNearbyVehiclesForCollection(Vector3 collectorWaypointPosition, float collectorRadius) { - return (from v in World.GetAllVehicles() where v.DistanceTo2D(collectorWaypointPosition) < collectorRadius && Math.Abs(collectorWaypointPosition.Z - v.Position.Z) < 3 && v.IsValidForCollection() select v).ToArray(); + return (from v in World.GetAllVehicles() where v.DistanceTo2D(collectorWaypointPosition) <= collectorRadius && Math.Abs(collectorWaypointPosition.Z - v.Position.Z) < 3 && v.IsValidForCollection() select v).ToArray(); } private static CollectedVehicle AddVehicleToCollection(Path path, Waypoint waypoint, Vehicle v)