From 68b2fc46b7fc6f6b43c941d2c4a109d062bd84da Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Mon, 19 Oct 2020 06:12:40 -0600 Subject: [PATCH] Re-ordered IsValidForCollection check for possible optimization --- SceneManager/Object Classes/Path.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SceneManager/Object Classes/Path.cs b/SceneManager/Object Classes/Path.cs index 53dc7ed..e2e5bca 100644 --- a/SceneManager/Object Classes/Path.cs +++ b/SceneManager/Object Classes/Path.cs @@ -188,7 +188,7 @@ namespace SceneManager bool IsValidForCollection(Vehicle v) { - if (v && v.Speed > 1 && v.IsOnAllWheels && v.IsEngineOn && v != Game.LocalPlayer.Character.CurrentVehicle && v != Game.LocalPlayer.Character.LastVehicle && (v.IsCar || v.IsBike || v.IsBicycle || v.IsQuadBike) && !v.IsSirenOn && !CollectedVehicles.Any(cv => cv?.Vehicle == v)) + if (v && v != Game.LocalPlayer.Character.CurrentVehicle && v != Game.LocalPlayer.Character.LastVehicle && (v.IsCar || v.IsBike || v.IsBicycle || v.IsQuadBike) && !v.IsSirenOn && v.IsEngineOn && v.IsOnAllWheels && v.Speed > 1 && !CollectedVehicles.Any(cv => cv?.Vehicle == v)) { var vehicleCollectedOnAnotherPath = PathMainMenu.paths.Any(p => p.Number != Number && p.CollectedVehicles.Any(cv => cv.Vehicle == v)); if (vehicleCollectedOnAnotherPath)