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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Added local function to create waypoint blip for Add As New Waypoint
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parent
06777aa928
commit
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1 changed files with 34 additions and 4 deletions
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@ -164,19 +164,19 @@ namespace SceneManager
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{
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{
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var pathIndex = PathMainMenu.paths.IndexOf(currentPath);
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var pathIndex = PathMainMenu.paths.IndexOf(currentPath);
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var drivingFlag = drivingFlags[changeWaypointType.Index];
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var drivingFlag = drivingFlags[changeWaypointType.Index];
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var blip = PathCreationMenu.CreateWaypointBlip(pathIndex, drivingFlag);
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var newWaypointBlip = CreateNewWaypointBlip();
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if (!currentPath.IsEnabled)
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if (!currentPath.IsEnabled)
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{
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{
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blip.Alpha = 0.5f;
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newWaypointBlip.Alpha = 0.5f;
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}
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}
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if (collectorWaypoint.Checked)
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if (collectorWaypoint.Checked)
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{
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{
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currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, blip, true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value));
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currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, newWaypointBlip, true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value));
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}
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}
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else
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else
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{
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{
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currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, blip));
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currentPath.Waypoints.Add(new Waypoint(currentPath, currentPath.Waypoints.Last().Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, newWaypointBlip));
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}
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}
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editWaypointMenu.RemoveItemAt(0);
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editWaypointMenu.RemoveItemAt(0);
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@ -186,6 +186,36 @@ namespace SceneManager
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editWaypointMenu.RefreshIndex();
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editWaypointMenu.RefreshIndex();
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updateWaypointPosition.Checked = false;
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updateWaypointPosition.Checked = false;
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Logger.Log($"New waypoint (#{currentWaypoint.Number + 1}) added.");
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Logger.Log($"New waypoint (#{currentWaypoint.Number + 1}) added.");
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Blip CreateNewWaypointBlip()
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{
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var spriteNumericalEnum = pathIndex + 17; // 17 because the numerical value of these sprites are always 17 more than the path index
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var blip = new Blip(Game.LocalPlayer.Character.Position)
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{
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Scale = 0.5f,
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Sprite = (BlipSprite)spriteNumericalEnum
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};
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if (collectorWaypoint.Checked)
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{
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blip.Color = Color.Blue;
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}
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else if (drivingFlag == VehicleDrivingFlags.StopAtDestination)
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{
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blip.Color = Color.Red;
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}
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else
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{
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blip.Color = Color.Green;
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}
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if (!SettingsMenu.mapBlips.Checked)
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{
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blip.Alpha = 0f;
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}
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return blip;
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}
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}
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}
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if (selectedItem == removeWaypoint)
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if (selectedItem == removeWaypoint)
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