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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Big refactor
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parent
b66a97fef8
commit
6e2744a02c
1 changed files with 51 additions and 81 deletions
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@ -6,36 +6,36 @@ using System.IO;
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namespace SceneManager
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namespace SceneManager
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{
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{
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// The only reason this class should change is to modify any plugin settings
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internal static class Settings
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internal static class Settings
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{
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{
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internal static readonly InitializationFile ini = new InitializationFile("Plugins/SceneManager.ini");
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internal static readonly InitializationFile ini = new InitializationFile("Plugins/SceneManager.ini");
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// Keybindings
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// Keybindings
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internal static Keys ToggleKey = Keys.T;
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internal static Keys ToggleKey { get; private set; } = Keys.T;
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internal static Keys ModifierKey = Keys.LShiftKey;
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internal static Keys ModifierKey { get; private set; } = Keys.LShiftKey;
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internal static ControllerButtons ToggleButton = ControllerButtons.Y;
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internal static ControllerButtons ToggleButton { get; private set; } = ControllerButtons.Y;
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internal static ControllerButtons ModifierButton = ControllerButtons.A;
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internal static ControllerButtons ModifierButton { get; private set; } = ControllerButtons.A;
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// Plugin Settings
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// Plugin Settings
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internal static bool Enable3DWaypoints = true;
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internal static bool Enable3DWaypoints { get; private set; } = true;
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internal static bool EnableMapBlips = true;
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internal static bool EnableMapBlips { get; private set; } = true;
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internal static bool EnableHints = true;
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internal static bool EnableHints { get; private set; } = true;
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internal static SpeedUnits SpeedUnit = SpeedUnits.MPH;
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internal static SpeedUnits SpeedUnit { get; private set; } = SpeedUnits.MPH;
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internal static float BarrierPlacementDistance = 30f;
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internal static float BarrierPlacementDistance { get; private set; } = 30f;
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internal static bool EnableAdvancedBarricadeOptions = false;
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internal static bool EnableAdvancedBarricadeOptions { get; private set; } = false;
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internal static bool EnableBarrierLightsDefaultOn = false;
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internal static bool EnableBarrierLightsDefaultOn { get; private set; } = false;
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// Default Waypoint Settings
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// Default Waypoint Settings
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internal static int CollectorRadius = 1;
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internal static int CollectorRadius { get; set; } = 1;
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internal static int SpeedZoneRadius = 5;
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internal static int SpeedZoneRadius { get; set; } = 5;
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internal static bool StopWaypoint = false;
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internal static bool StopWaypoint { get; set; } = false;
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internal static bool DirectDrivingBehavior = false;
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internal static bool DirectDrivingBehavior { get; set; } = false;
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internal static int WaypointSpeed = 5;
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internal static int WaypointSpeed { get; set; } = 5;
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// Barriers
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// Barriers
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internal static Dictionary<string, Model> barriers = new Dictionary<string, Model>();
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internal static Dictionary<string, Model> Barriers { get; private set; } = new Dictionary<string, Model>();
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//internal static List<string> barrierKeys = new List<string>();
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internal static List<Objects.Path> ImportedPaths { get; private set; } = new List<Objects.Path>();
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//internal static List<Model> barrierValues = new List<Model>();
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internal static void LoadSettings()
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internal static void LoadSettings()
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{
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{
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@ -63,77 +63,47 @@ namespace SceneManager
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StopWaypoint = ini.ReadBoolean("Default Waypoint Settings", "StopWaypoint", false);
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StopWaypoint = ini.ReadBoolean("Default Waypoint Settings", "StopWaypoint", false);
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DirectDrivingBehavior = ini.ReadBoolean("Default Waypoint Settings", "DirectDrivingBehavior", false);
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DirectDrivingBehavior = ini.ReadBoolean("Default Waypoint Settings", "DirectDrivingBehavior", false);
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WaypointSpeed = ini.ReadInt32("Default Waypoint Settings", "WaypointSpeed", 5);
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WaypointSpeed = ini.ReadInt32("Default Waypoint Settings", "WaypointSpeed", 5);
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CheckForValidWaypointSettings();
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// Barriers
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SettingsValidator.ValidateWaypointSettings();
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foreach(string displayName in ini.GetKeyNames("Barriers"))
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SettingsValidator.ValidateBarrierSettings(ini);
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ImportPaths();
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}
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// This will need to be moved to a different class
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internal static void ImportPaths()
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{
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ImportedPaths.Clear();
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// Check if Saved Paths directory exists
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var GAME_DIRECTORY = Directory.GetCurrentDirectory();
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var SAVED_PATHS_DIRECTORY = GAME_DIRECTORY + "\\plugins\\SceneManager\\Saved Paths\\";
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if (!Directory.Exists(SAVED_PATHS_DIRECTORY))
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{
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{
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var model = new Model(ini.ReadString("Barriers", displayName.Trim()));
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Game.LogTrivial($"Directory '\\plugins\\SceneManager\\Saved Paths' does not exist. No paths available to import.");
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if (model.IsValid)
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return;
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{
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barriers.Add(displayName, model);
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//barrierKeys.Add(key.Trim());
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//barrierValues.Add(model);
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}
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else
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{
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Game.LogTrivial($"{model.Name} is not valid.");
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}
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}
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}
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//ImportPaths();
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// Check if any XML files are available to import from Saved Paths
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var savedPaths = Directory.GetFiles(SAVED_PATHS_DIRECTORY, "*.xml");
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void CheckForValidWaypointSettings()
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if (savedPaths.Length == 0)
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{
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{
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if(CollectorRadius > 50 || CollectorRadius < 1)
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Game.LogTrivial($"No saved paths found.");
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{
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return;
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CollectorRadius = 1;
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}
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Game.LogTrivial($"Invalid value for CollectorRadius in user settings, resetting to default.");
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else
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}
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{
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if(SpeedZoneRadius > 200 || SpeedZoneRadius < 5)
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Game.LogTrivial($"{savedPaths.Length} path(s) available to import.");
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{
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SpeedZoneRadius = 5;
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Game.LogTrivial($"Invalid value for SpeedZoneRadius in user settings, resetting to default.");
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}
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if (CollectorRadius > SpeedZoneRadius)
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{
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CollectorRadius = 1;
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SpeedZoneRadius = 5;
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Game.LogTrivial($"CollectorRadius is greater than SpeedZoneRadius in user settings, resetting to defaults.");
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}
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if (WaypointSpeed > 100 || WaypointSpeed < 5)
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{
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WaypointSpeed = 5;
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Game.LogTrivial($"Invalid value for WaypointSpeed in user settings, resetting to default.");
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}
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}
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}
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void ImportPaths()
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// Import paths
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foreach (string file in savedPaths)
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{
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{
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//read each file name in Saved Paths
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Game.LogTrivial($"File: {Path.GetFileName(file)}");
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var GAME_DIRECTORY = Directory.GetCurrentDirectory();
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var importedPath = PathXMLManager.LoadItemFromXML<Objects.Path>(SAVED_PATHS_DIRECTORY + Path.GetFileName(file));
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var SAVED_PATHS_DIRECTORY = GAME_DIRECTORY + "/plugins/SceneManager/Saved Paths/";
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importedPath.Name = Path.GetFileNameWithoutExtension(file);
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if (!Directory.Exists(SAVED_PATHS_DIRECTORY))
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ImportedPaths.Add(importedPath);
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{
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Game.LogTrivial($"Directory '/plugins/SceneManager/Saved Paths' does not exist. No paths available to import.");
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return;
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}
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//add file name to PathMainMenu.importedPaths
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var paths = Directory.GetFiles(SAVED_PATHS_DIRECTORY);
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if (paths.Length == 0)
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{
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Game.LogTrivial($"No saved paths found.");
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return;
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}
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foreach (string path in paths)
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{
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Game.LogTrivial($"Path to import: {Path.GetFileName(path)}");
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// Check if XML is valid before actually importing
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}
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}
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}
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Game.LogTrivial($"Successfully imported {ImportedPaths.Count} path(s).");
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}
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}
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internal static void UpdateSettings(bool threeDWaypointsEnabled, bool mapBlipsEnabled, bool hintsEnabled, SpeedUnits unit)
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internal static void UpdateSettings(bool threeDWaypointsEnabled, bool mapBlipsEnabled, bool hintsEnabled, SpeedUnits unit)
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