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Removed unused using statements, renamed local variables, fixed some menu options being enabled when they shouldn't be

This commit is contained in:
Rich Dunne 2020-08-24 09:16:30 -06:00
parent f75e4f299e
commit 71f598f0da

View file

@ -1,9 +1,6 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
@ -35,7 +32,7 @@ namespace SceneManager
{
pathCreationMenu.AddItem(waypointType = new UIMenuListScrollerItem<string>("Waypoint Type", "", waypointTypes));
pathCreationMenu.AddItem(waypointSpeed = new UIMenuListScrollerItem<float>($"Waypoint Speed (in {SettingsMenu.speedUnits.SelectedItem})", "", waypointSpeeds));
pathCreationMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector", true)); // true if path's first waypoint
pathCreationMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector", true));
pathCreationMenu.AddItem(collectorRadius = new UIMenuListScrollerItem<float>("Collection Radius", "", collectorRadii));
pathCreationMenu.AddItem(trafficAddWaypoint = new UIMenuItem("Add waypoint"));
trafficAddWaypoint.ForeColor = Color.Gold;
@ -48,10 +45,10 @@ namespace SceneManager
pathCreationMenu.RefreshIndex();
pathCreationMenu.OnItemSelect += PathCreation_OnItemSelected;
pathCreationMenu.OnCheckboxChange += PathCreation_OnCheckboxChange;
pathCreationMenu.OnCheckboxChange += PathCreation_OnCheckboxChanged;
}
private static void PathCreation_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
private static void PathCreation_OnCheckboxChanged(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
{
if(checkboxItem == collectorWaypoint)
{
@ -83,12 +80,13 @@ namespace SceneManager
{
PathMainMenu.GetPaths()[pathIndex].Waypoints.Add(new Waypoint(currentPath, currentWaypoint, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, blip));
}
Game.LogTrivial($"[Path {currentPath}] Waypoint {currentWaypoint} ({drivingFlag.ToString()}) added");
ToggleTrafficEndPathMenuItem(pathIndex);
trafficRemoveWaypoint.Enabled = true;
// Refresh the trafficMenu after a waypoint is added in order to show Continue Creating Current Path instead of Create New Path
PathMainMenu.RefreshMenu(trafficRemoveWaypoint);
PathMainMenu.RefreshMenu();
}
if (selectedItem == trafficRemoveWaypoint)
@ -180,7 +178,6 @@ namespace SceneManager
}
}
}
// "Refresh" the menu to reflect the new path
//TrafficMenu.RebuildTrafficMenu();
}
@ -200,21 +197,21 @@ namespace SceneManager
private static float SetDriveSpeedForWaypoint()
{
float speed;
float convertedSpeed;
if (SettingsMenu.speedUnits.SelectedItem == SettingsMenu.SpeedUnitsOfMeasure.MPH)
{
//Game.LogTrivial($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
speed = MathHelper.ConvertMilesPerHourToMetersPerSecond(waypointSpeeds[waypointSpeed.Index]);
//Game.LogTrivial($"Converted speed: {speed}m/s");
convertedSpeed = MathHelper.ConvertMilesPerHourToMetersPerSecond(waypointSpeeds[waypointSpeed.Index]);
//Game.LogTrivial($"Converted speed: {convertedSpeed}m/s");
}
else
{
//Game.LogTrivial($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
speed = MathHelper.ConvertKilometersPerHourToMetersPerSecond(waypointSpeeds[waypointSpeed.Index]);
//Game.LogTrivial($"Converted speed: {speed}m/s");
convertedSpeed = MathHelper.ConvertKilometersPerHourToMetersPerSecond(waypointSpeeds[waypointSpeed.Index]);
//Game.LogTrivial($"Converted speed: {convertedSpeed}m/s");
}
return speed;
return convertedSpeed;
}
private static Blip CreateWaypointBlip(int pathIndex)
@ -245,6 +242,7 @@ namespace SceneManager
Game.DisplayNotification($"~o~Scene Manager\n~y~[Creating]~w~ Path {pathNum} started.");
paths.Insert(pathIndex, new Path(pathNum, false));
trafficRemoveWaypoint.Enabled = false;
trafficEndPath.Enabled = false;
}
//private static void RefreshPathMainMenu()