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Removed unused usings. Refactored debug statements to use Game.LogTrivial instead of Logger.Log

This commit is contained in:
Rich Dunne 2020-10-23 06:27:25 -06:00
parent f64438a39b
commit 72db1d4171

View file

@ -1,6 +1,4 @@
using System; using System;
using System.ComponentModel.Design.Serialization;
using System.Drawing.Text;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
@ -36,7 +34,7 @@ namespace SceneManager
void GetAssemblyVersion() void GetAssemblyVersion()
{ {
string version = Assembly.GetExecutingAssembly().GetName().Version.ToString(); string version = Assembly.GetExecutingAssembly().GetName().Version.ToString();
Logger.Log($"Scene Manager V{version} is ready."); Game.LogTrivial($"Scene Manager V{version} is ready.");
} }
} }
private static bool CheckRNUIVersion() private static bool CheckRNUIVersion()
@ -45,7 +43,7 @@ namespace SceneManager
var exists = File.Exists(directory + @"\RAGENativeUI.dll"); var exists = File.Exists(directory + @"\RAGENativeUI.dll");
if (!exists) if (!exists)
{ {
Logger.Log($"RNUI was not found in the user's GTA V directory."); Game.LogTrivial($"RNUI was not found in the user's GTA V directory.");
Game.DisplayNotification($"~o~Scene Manager ~r~[Error]\n~w~RAGENativeUI.dll was not found in your GTA V directory. Please install RAGENativeUI and try again."); Game.DisplayNotification($"~o~Scene Manager ~r~[Error]\n~w~RAGENativeUI.dll was not found in your GTA V directory. Please install RAGENativeUI and try again.");
return false; return false;
} }
@ -54,7 +52,7 @@ namespace SceneManager
Version requiredMinimumVersion = new Version("1.7.0.0"); Version requiredMinimumVersion = new Version("1.7.0.0");
if(userVersion >= requiredMinimumVersion) if(userVersion >= requiredMinimumVersion)
{ {
Logger.Log($"User's RNUI version: {userVersion}"); Game.LogTrivial($"User's RNUI version: {userVersion}");
return true; return true;
} }
else else
@ -68,22 +66,21 @@ namespace SceneManager
{ {
if (Settings.ModifierKey == Keys.None && Settings.ModifierButton == ControllerButtons.None) if (Settings.ModifierKey == Keys.None && Settings.ModifierButton == ControllerButtons.None)
{ {
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ToggleButton} button"); Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ToggleButton} button");
} }
else if (Settings.ModifierKey == Keys.None) else if (Settings.ModifierKey == Keys.None)
{ {
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons"); Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
} }
else if (Settings.ModifierButton == ControllerButtons.None) else if (Settings.ModifierButton == ControllerButtons.None)
{ {
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} ~w~or the ~b~{Settings.ToggleButton} button"); Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~To open the menu, press ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} ~w~or the ~b~{Settings.ToggleButton} button");
} }
else else
{ {
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press the ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} keys ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons"); Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~To open the menu, press the ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} keys ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
} }
} }
private static void MyTerminationHandler(object sender, EventArgs e) private static void MyTerminationHandler(object sender, EventArgs e)
{ {
// Clean up cones // Clean up cones
@ -102,12 +99,8 @@ namespace SceneManager
PathMainMenu.DeletePath(PathMainMenu.paths[i], PathMainMenu.Delete.All); PathMainMenu.DeletePath(PathMainMenu.paths[i], PathMainMenu.Delete.All);
} }
// Clear everything Game.LogTrivial($"Plugin has shut down.");
BarrierMenu.barriers.Clear(); Game.DisplayNotification($"~o~Scene Manager ~r~[Terminated]\n~w~The plugin has shut down.");
PathMainMenu.paths.Clear();
Logger.Log($"Plugin has shut down.");
Game.DisplayNotification($"~o~Scene Manager ~r~[Terminated]\n~w~ The plugin has shut down.");
} }
} }
} }