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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
Removed unused usings. Refactored debug statements to use Game.LogTrivial instead of Logger.Log
This commit is contained in:
parent
f64438a39b
commit
72db1d4171
1 changed files with 9 additions and 16 deletions
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@ -1,6 +1,4 @@
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using System;
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using System;
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using System.ComponentModel.Design.Serialization;
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using System.Drawing.Text;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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@ -36,7 +34,7 @@ namespace SceneManager
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void GetAssemblyVersion()
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void GetAssemblyVersion()
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{
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{
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string version = Assembly.GetExecutingAssembly().GetName().Version.ToString();
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string version = Assembly.GetExecutingAssembly().GetName().Version.ToString();
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Logger.Log($"Scene Manager V{version} is ready.");
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Game.LogTrivial($"Scene Manager V{version} is ready.");
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}
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}
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}
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}
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private static bool CheckRNUIVersion()
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private static bool CheckRNUIVersion()
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@ -45,7 +43,7 @@ namespace SceneManager
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var exists = File.Exists(directory + @"\RAGENativeUI.dll");
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var exists = File.Exists(directory + @"\RAGENativeUI.dll");
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if (!exists)
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if (!exists)
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{
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{
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Logger.Log($"RNUI was not found in the user's GTA V directory.");
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Game.LogTrivial($"RNUI was not found in the user's GTA V directory.");
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Game.DisplayNotification($"~o~Scene Manager ~r~[Error]\n~w~RAGENativeUI.dll was not found in your GTA V directory. Please install RAGENativeUI and try again.");
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Game.DisplayNotification($"~o~Scene Manager ~r~[Error]\n~w~RAGENativeUI.dll was not found in your GTA V directory. Please install RAGENativeUI and try again.");
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return false;
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return false;
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}
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}
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@ -54,7 +52,7 @@ namespace SceneManager
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Version requiredMinimumVersion = new Version("1.7.0.0");
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Version requiredMinimumVersion = new Version("1.7.0.0");
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if(userVersion >= requiredMinimumVersion)
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if(userVersion >= requiredMinimumVersion)
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{
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{
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Logger.Log($"User's RNUI version: {userVersion}");
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Game.LogTrivial($"User's RNUI version: {userVersion}");
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return true;
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return true;
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}
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}
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else
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else
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@ -68,22 +66,21 @@ namespace SceneManager
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{
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{
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if (Settings.ModifierKey == Keys.None && Settings.ModifierButton == ControllerButtons.None)
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if (Settings.ModifierKey == Keys.None && Settings.ModifierButton == ControllerButtons.None)
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{
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{
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ToggleButton} button");
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ToggleButton} button");
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}
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}
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else if (Settings.ModifierKey == Keys.None)
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else if (Settings.ModifierKey == Keys.None)
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{
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{
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
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}
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}
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else if (Settings.ModifierButton == ControllerButtons.None)
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else if (Settings.ModifierButton == ControllerButtons.None)
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{
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{
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} ~w~or the ~b~{Settings.ToggleButton} button");
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~To open the menu, press ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} ~w~or the ~b~{Settings.ToggleButton} button");
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}
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}
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else
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else
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{
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{
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press the ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} keys ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~To open the menu, press the ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} keys ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
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}
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}
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}
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}
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private static void MyTerminationHandler(object sender, EventArgs e)
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private static void MyTerminationHandler(object sender, EventArgs e)
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{
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{
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// Clean up cones
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// Clean up cones
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@ -102,12 +99,8 @@ namespace SceneManager
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PathMainMenu.DeletePath(PathMainMenu.paths[i], PathMainMenu.Delete.All);
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PathMainMenu.DeletePath(PathMainMenu.paths[i], PathMainMenu.Delete.All);
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}
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}
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// Clear everything
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Game.LogTrivial($"Plugin has shut down.");
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BarrierMenu.barriers.Clear();
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Game.DisplayNotification($"~o~Scene Manager ~r~[Terminated]\n~w~The plugin has shut down.");
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PathMainMenu.paths.Clear();
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Logger.Log($"Plugin has shut down.");
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Game.DisplayNotification($"~o~Scene Manager ~r~[Terminated]\n~w~ The plugin has shut down.");
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}
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}
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}
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}
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}
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}
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