mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Removed unused usings. Refactored debug statements to use Game.LogTrivial instead of Logger.Log
This commit is contained in:
parent
f64438a39b
commit
72db1d4171
1 changed files with 9 additions and 16 deletions
|
|
@ -1,6 +1,4 @@
|
|||
using System;
|
||||
using System.ComponentModel.Design.Serialization;
|
||||
using System.Drawing.Text;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
|
@ -36,7 +34,7 @@ namespace SceneManager
|
|||
void GetAssemblyVersion()
|
||||
{
|
||||
string version = Assembly.GetExecutingAssembly().GetName().Version.ToString();
|
||||
Logger.Log($"Scene Manager V{version} is ready.");
|
||||
Game.LogTrivial($"Scene Manager V{version} is ready.");
|
||||
}
|
||||
}
|
||||
private static bool CheckRNUIVersion()
|
||||
|
|
@ -45,7 +43,7 @@ namespace SceneManager
|
|||
var exists = File.Exists(directory + @"\RAGENativeUI.dll");
|
||||
if (!exists)
|
||||
{
|
||||
Logger.Log($"RNUI was not found in the user's GTA V directory.");
|
||||
Game.LogTrivial($"RNUI was not found in the user's GTA V directory.");
|
||||
Game.DisplayNotification($"~o~Scene Manager ~r~[Error]\n~w~RAGENativeUI.dll was not found in your GTA V directory. Please install RAGENativeUI and try again.");
|
||||
return false;
|
||||
}
|
||||
|
|
@ -54,7 +52,7 @@ namespace SceneManager
|
|||
Version requiredMinimumVersion = new Version("1.7.0.0");
|
||||
if(userVersion >= requiredMinimumVersion)
|
||||
{
|
||||
Logger.Log($"User's RNUI version: {userVersion}");
|
||||
Game.LogTrivial($"User's RNUI version: {userVersion}");
|
||||
return true;
|
||||
}
|
||||
else
|
||||
|
|
@ -68,22 +66,21 @@ namespace SceneManager
|
|||
{
|
||||
if (Settings.ModifierKey == Keys.None && Settings.ModifierButton == ControllerButtons.None)
|
||||
{
|
||||
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ToggleButton} button");
|
||||
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ToggleButton} button");
|
||||
}
|
||||
else if (Settings.ModifierKey == Keys.None)
|
||||
{
|
||||
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
|
||||
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
|
||||
}
|
||||
else if (Settings.ModifierButton == ControllerButtons.None)
|
||||
{
|
||||
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} ~w~or the ~b~{Settings.ToggleButton} button");
|
||||
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~To open the menu, press ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} ~w~or the ~b~{Settings.ToggleButton} button");
|
||||
}
|
||||
else
|
||||
{
|
||||
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~ To open the menu, press the ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} keys ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
|
||||
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~To open the menu, press the ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} keys ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
|
||||
}
|
||||
}
|
||||
|
||||
private static void MyTerminationHandler(object sender, EventArgs e)
|
||||
{
|
||||
// Clean up cones
|
||||
|
|
@ -102,12 +99,8 @@ namespace SceneManager
|
|||
PathMainMenu.DeletePath(PathMainMenu.paths[i], PathMainMenu.Delete.All);
|
||||
}
|
||||
|
||||
// Clear everything
|
||||
BarrierMenu.barriers.Clear();
|
||||
PathMainMenu.paths.Clear();
|
||||
|
||||
Logger.Log($"Plugin has shut down.");
|
||||
Game.DisplayNotification($"~o~Scene Manager ~r~[Terminated]\n~w~ The plugin has shut down.");
|
||||
Game.LogTrivial($"Plugin has shut down.");
|
||||
Game.DisplayNotification($"~o~Scene Manager ~r~[Terminated]\n~w~The plugin has shut down.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue