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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
Updated check when deleting vehicle to include all occupants, not just driver
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parent
c7ef4ab52d
commit
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2 changed files with 10 additions and 10 deletions
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@ -303,14 +303,14 @@ namespace SceneManager
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else if(dismissDriver.Index == (int)DismissOption.FromWorld)
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else if(dismissDriver.Index == (int)DismissOption.FromWorld)
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{
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{
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Game.LogTrivial($"Dismissed {nearbyVehicle.Model.Name} from the world");
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Game.LogTrivial($"Dismissed {nearbyVehicle.Model.Name} from the world");
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if (nearbyVehicle.HasDriver)
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while (nearbyVehicle.HasOccupants)
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{
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{
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while (nearbyVehicle.Driver)
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foreach (Ped occupant in nearbyVehicle.Occupants)
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{
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{
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nearbyVehicle.Driver.Dismiss();
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occupant.Dismiss();
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nearbyVehicle.Driver.Delete();
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occupant.Delete();
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GameFiber.Yield();
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}
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}
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GameFiber.Yield();
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}
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}
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nearbyVehicle.Delete();
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nearbyVehicle.Delete();
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@ -40,14 +40,14 @@ namespace SceneManager
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if (dismissOption == DismissOption.FromWorld)
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if (dismissOption == DismissOption.FromWorld)
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{
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{
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Game.LogTrivial($"Dismissed {Vehicle.Model.Name} from the world");
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Game.LogTrivial($"Dismissed {Vehicle.Model.Name} from the world");
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if (Vehicle.HasDriver)
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while (Vehicle.HasOccupants)
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{
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{
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while (Vehicle.Driver)
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foreach(Ped occupant in Vehicle.Occupants)
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{
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{
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Vehicle.Driver.Dismiss();
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occupant.Dismiss();
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Vehicle.Driver.Delete();
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occupant.Delete();
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GameFiber.Yield();
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}
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}
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GameFiber.Yield();
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}
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}
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Vehicle.Delete();
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Vehicle.Delete();
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return;
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return;
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