mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-12 08:00:30 +01:00
Merge branch 'Testing'
This commit is contained in:
commit
76e265cbe4
39 changed files with 1501 additions and 427 deletions
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@ -4,39 +4,47 @@ using System.Linq;
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using System.Reflection;
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using System.Windows.Forms;
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using Rage;
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using SceneManager.Objects;
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using SceneManager.Utils;
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[assembly: Rage.Attributes.Plugin("Scene Manager", Author = "Rich", Description = "Control your scenes with custom AI pathing and traffic barrier management.", PrefersSingleInstance = true)]
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namespace SceneManager
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{
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[Obfuscation(Exclude = false, Feature = "-rename", ApplyToMembers = false)]
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public class EntryPoint
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{
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[Obfuscation(Exclude = false, Feature = "-rename")]
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internal static void Main()
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{
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if (CheckRNUIVersion())
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{
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AppDomain.CurrentDomain.DomainUnload += MyTerminationHandler;
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Settings.LoadSettings();
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GetAssemblyVersion();
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MenuManager.InstantiateMenus();
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DisplayHintsToOpenMenu();
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GameFiber UserInputFiber = new GameFiber(() => GetUserInput.LoopForUserInput());
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UserInputFiber.Start();
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}
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else
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if(!InputManagerChecker() || !CheckRNUIVersion())
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{
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Game.UnloadActivePlugin();
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return;
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}
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while (Game.IsLoading)
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{
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GameFiber.Yield();
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}
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AppDomain.CurrentDomain.DomainUnload += MyTerminationHandler;
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Settings.LoadSettings();
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GetAssemblyVersion();
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MenuManager.InstantiateMenus();
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DisplayHintsToOpenMenu();
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GameFiber UserInputFiber = new GameFiber(() => GetUserInput.LoopForUserInput());
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UserInputFiber.Start();
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void GetAssemblyVersion()
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{
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string version = Assembly.GetExecutingAssembly().GetName().Version.ToString();
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Game.LogTrivial($"Scene Manager V{version} is ready.");
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}
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}
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private static bool CheckRNUIVersion()
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{
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var directory = Directory.GetCurrentDirectory();
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@ -57,11 +65,25 @@ namespace SceneManager
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}
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else
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{
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Game.DisplayNotification($"~o~Scene Manager~r~[Error]\n~w~ Your RAGENativeUI.dll version is below 1.7, please update RAGENativeUI and try again.");
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Game.DisplayNotification($"~o~Scene Manager~r~[Error]\n~w~Your RAGENativeUI.dll version is below 1.7. Please update RAGENativeUI and try again.");
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return false;
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}
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}
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private static bool InputManagerChecker()
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{
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var directory = Directory.GetCurrentDirectory();
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var exists = File.Exists(directory + @"\InputManager.dll");
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if (!exists)
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{
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Game.LogTrivial($"InputManager was not found in the user's GTA V directory.");
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Game.DisplayNotification($"~o~Scene Manager ~r~[Error]\n~w~InputManager.dll was not found in your GTA V directory. Please install InputManager.dll and try again.");
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return false;
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}
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return true;
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}
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private static void DisplayHintsToOpenMenu()
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{
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if (Settings.ModifierKey == Keys.None && Settings.ModifierButton == ControllerButtons.None)
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@ -96,7 +118,7 @@ namespace SceneManager
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// Clean up paths
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for (int i = 0; i < PathMainMenu.paths.Count; i++)
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{
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PathMainMenu.DeletePath(PathMainMenu.paths[i], PathMainMenu.Delete.All);
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PathMainMenu.DeletePath(PathMainMenu.paths[i], Delete.All);
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}
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Game.LogTrivial($"Plugin has shut down.");
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