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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 07:30:40 +01:00
Fixed vehicles not being directed from paths/stop waypoints correctly
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parent
57a65e9031
commit
772e618628
1 changed files with 30 additions and 14 deletions
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@ -16,6 +16,9 @@ namespace SceneManager
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return;
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}
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collectedVehicle.Path = path;
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collectedVehicle.CurrentWaypoint = currentWaypoint;
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if (currentWaypoint != null && collectedVehicle.Directed)
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{
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float acceptedDistance = GetAcceptedStoppingDistance(path.Waypoints, path.Waypoints.IndexOf(currentWaypoint));
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@ -23,10 +26,24 @@ namespace SceneManager
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{
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GameFiber.Yield();
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}
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if (collectedVehicle.StoppedAtWaypoint)
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{
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Logger.Log($"Unstucking {collectedVehicle.Vehicle.Model.Name}");
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collectedVehicle.StoppedAtWaypoint = false;
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Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, 0f, 1, true);
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collectedVehicle.Driver.Tasks.CruiseWithVehicle(5f);
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}
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collectedVehicle.Driver.Tasks.Clear();
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AssignTasksForDirectedDriver(acceptedDistance);
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LoopWhileDrivingToDirectedWaypoint(acceptedDistance);
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collectedVehicle.Directed = false;
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} directed task is complete, directed is now false");
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if(collectedVehicle != null)
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{
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collectedVehicle.Directed = false;
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}
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if (collectedVehicle.Vehicle)
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{
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} directed task is complete, directed is now false");
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}
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}
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if (currentWaypoint.IsStopWaypoint)
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@ -38,16 +55,12 @@ namespace SceneManager
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DriveVehicleToNextWaypoint(collectedVehicle, path, currentWaypoint);
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}
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if (!VehicleAndDriverAreValid(collectedVehicle))
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if (!VehicleAndDriverAreValid(collectedVehicle) || collectedVehicle.Directed)
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{
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return;
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}
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} all Path {path.Number} tasks complete.");
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if (collectedVehicle.Directed)
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{
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collectedVehicle.Dismiss(DismissOption.FromDirect);
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}
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else if(!collectedVehicle.Dismissed)
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if(!collectedVehicle.Dismissed)
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{
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collectedVehicle.Dismiss();
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}
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@ -57,7 +70,7 @@ namespace SceneManager
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//Logger.Log($"{collectedVehicle.Vehicle.Model.Name} distance to collection waypoint: {collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position)}");
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} is driving to path {currentWaypoint.Path.Number} waypoint {currentWaypoint.Number} (directed)");
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} Dismissed: {collectedVehicle.Dismissed}, Directed: {collectedVehicle.SkipWaypoint}");
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} Dismissed: {collectedVehicle.Dismissed}, Directed: {collectedVehicle.Directed}");
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collectedVehicle.Driver.Tasks.DriveToPosition(currentWaypoint.Position, currentWaypoint.Speed, (VehicleDrivingFlags)currentWaypoint.DrivingFlagType, acceptedDistance);
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}
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@ -83,9 +96,11 @@ namespace SceneManager
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var driver = vehicle.Driver;
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Logger.Log($"Preparing to run task loop for {collectedVehicle.Vehicle.Model.Name} on path {path.Number}");
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Logger.Log($"Current path: {collectedVehicle.Path.Number}, Current waypoint: {collectedVehicle.CurrentWaypoint.Number}");
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for (int currentWaypointTask = currentWaypoint.Number; currentWaypointTask < path.Waypoints.Count; currentWaypointTask++)
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{
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//Logger.Log($"{collectedVehicle.Vehicle.Model.Name} in the task loop");
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} in the task loop");
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Logger.Log($"Dismissed: {collectedVehicle.Dismissed}, Directed: {collectedVehicle.Directed}, StoppedAtWaypoint: {collectedVehicle.StoppedAtWaypoint}");
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collectedVehicle.SkipWaypoint = false;
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if (collectedVehicle == null || collectedVehicle.Dismissed || collectedVehicle.Directed)
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@ -96,6 +111,7 @@ namespace SceneManager
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if(collectedVehicle.Driver == null || !collectedVehicle.Vehicle.HasDriver || !collectedVehicle.Driver.IsAlive)
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{
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Logger.Log($"{vehicle.Model.Name} does not have a driver/driver is null or driver is dead.");
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return;
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}
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if (path.Waypoints.ElementAtOrDefault(currentWaypointTask) != null && !collectedVehicle.StoppedAtWaypoint)
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@ -120,12 +136,12 @@ namespace SceneManager
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continue;
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}
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if (!collectedVehicle.Dismissed && path.Waypoints.ElementAtOrDefault(currentWaypointTask) != null && path.Waypoints[currentWaypointTask].IsStopWaypoint)
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if (!collectedVehicle.Dismissed && !collectedVehicle.Directed && path.Waypoints.ElementAtOrDefault(currentWaypointTask) != null && path.Waypoints[currentWaypointTask].IsStopWaypoint)
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{
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StopVehicleAtWaypoint(path.Waypoints[currentWaypointTask], collectedVehicle);
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}
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if (!VehicleAndDriverAreValid(collectedVehicle) || collectedVehicle.Dismissed)
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if (!VehicleAndDriverAreValid(collectedVehicle) || collectedVehicle.Dismissed || collectedVehicle.Directed)
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{
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return;
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}
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@ -141,7 +157,7 @@ namespace SceneManager
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void LoopWhileDrivingToWaypoint(int nextWaypoint, float acceptedDistance)
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{
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while (VehicleAndDriverAreValid(collectedVehicle) && !collectedVehicle.Dismissed && !collectedVehicle.SkipWaypoint && path.Waypoints.ElementAtOrDefault(nextWaypoint) != null && collectedVehicle.Vehicle.FrontPosition.DistanceTo2D(path.Waypoints[nextWaypoint].Position) > acceptedDistance)
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while (VehicleAndDriverAreValid(collectedVehicle) && !collectedVehicle.Dismissed && !collectedVehicle.SkipWaypoint && !collectedVehicle.Directed && path.Waypoints.ElementAtOrDefault(nextWaypoint) != null && collectedVehicle.Vehicle.FrontPosition.DistanceTo2D(path.Waypoints[nextWaypoint].Position) > acceptedDistance)
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{
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//Logger.Log($"Looping while {vehicle.Model.Name} drives to waypoint.");
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GameFiber.Sleep(100);
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@ -195,7 +211,7 @@ namespace SceneManager
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}
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var stoppingDistance = GetAcceptedStoppingDistance(currentWaypoint.Path.Waypoints, currentWaypoint.Path.Waypoints.IndexOf(currentWaypoint));
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} stopping at waypoint.");
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} stopping at path {currentWaypoint.Path.Number} waypoint.");
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Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, stoppingDistance, -1, true);
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collectedVehicle.StoppedAtWaypoint = true;
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