diff --git a/SceneManager/VehicleCollector.cs b/SceneManager/VehicleCollector.cs index f263132..0c1dc70 100644 --- a/SceneManager/VehicleCollector.cs +++ b/SceneManager/VehicleCollector.cs @@ -63,7 +63,7 @@ namespace SceneManager private static bool IsValidForCollection(this Vehicle v) { - if(v && v.Speed > 1 && v.IsOnAllWheels && v != Game.LocalPlayer.Character.CurrentVehicle && v != Game.LocalPlayer.Character.LastVehicle && (v.IsCar || v.IsBike || v.IsBicycle || v.IsQuadBike || (v.HasSiren && !v.IsSirenOn)) && !collectedVehicles.Any(cv => cv.Vehicle == v)) + if(v && v.Speed > 1 && v.IsOnAllWheels && v.IsEngineOn && v != Game.LocalPlayer.Character.CurrentVehicle && v != Game.LocalPlayer.Character.LastVehicle && (v.IsCar || v.IsBike || v.IsBicycle || v.IsQuadBike || (v.HasSiren && !v.IsSirenOn)) && !collectedVehicles.Any(cv => cv.Vehicle == v)) { if(v.HasDriver && !v.Driver.IsAlive) { @@ -72,6 +72,10 @@ namespace SceneManager if (!v.HasDriver) { v.CreateRandomDriver(); + while (!v.HasDriver) + { + GameFiber.Yield(); + } var driverBlip = v.Driver.AttachBlip(); driverBlip.Color = Color.Green; driverBlip.Scale = 0.25f;