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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Updated Export Path menu item description.
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commit
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1 changed files with 10 additions and 4 deletions
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@ -1,8 +1,10 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using Rage;
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using Rage;
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using RAGENativeUI;
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using RAGENativeUI;
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using RAGENativeUI.Elements;
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using RAGENativeUI.Elements;
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using SceneManager.Managers;
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using SceneManager.Menus;
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using SceneManager.Menus;
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using SceneManager.Utils;
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using SceneManager.Utils;
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@ -14,7 +16,7 @@ namespace SceneManager
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internal static UIMenuCheckboxItem DisablePath { get; } = new UIMenuCheckboxItem("Disable Path", false);
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internal static UIMenuCheckboxItem DisablePath { get; } = new UIMenuCheckboxItem("Disable Path", false);
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private static UIMenuItem EditWaypoints { get; } = new UIMenuItem("Edit Waypoints");
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private static UIMenuItem EditWaypoints { get; } = new UIMenuItem("Edit Waypoints");
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private static UIMenuItem deletePath { get; } = new UIMenuItem("Delete Path");
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private static UIMenuItem deletePath { get; } = new UIMenuItem("Delete Path");
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private static UIMenuItem ExportPath { get; } = new UIMenuItem("Export Path");
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private static UIMenuItem ExportPath { get; } = new UIMenuItem("Export Path", "Export path to ~b~plugins/SceneManager/Saved Paths");
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internal static void Initialize()
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internal static void Initialize()
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{
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{
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@ -28,13 +30,16 @@ namespace SceneManager
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internal static void BuildEditPathMenu()
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internal static void BuildEditPathMenu()
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{
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{
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Menu.Clear();
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Menu.AddItem(DisablePath);
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Menu.AddItem(DisablePath);
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Menu.AddItem(EditWaypoints);
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Menu.AddItem(EditWaypoints);
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EditWaypoints.ForeColor = Color.Gold;
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EditWaypoints.ForeColor = Color.Gold;
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Menu.AddItem(deletePath);
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deletePath.ForeColor = Color.Gold;
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Menu.AddItem(ExportPath);
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Menu.AddItem(ExportPath);
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ExportPath.ForeColor = Color.Gold;
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ExportPath.ForeColor = Color.Gold;
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Menu.AddItem(deletePath);
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deletePath.ForeColor = Color.Gold;
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Menu.RefreshIndex();
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Menu.RefreshIndex();
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}
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}
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@ -54,8 +59,9 @@ namespace SceneManager
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var currentPath = PathManager.Paths[PathMainMenu.EditPath.Index];
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var currentPath = PathManager.Paths[PathMainMenu.EditPath.Index];
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currentPath.Delete();
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currentPath.Delete();
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PathManager.Paths.Remove(currentPath);
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PathManager.Paths.Remove(currentPath);
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PathMainMenu.BuildPathMenu();
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PathMainMenu.Build();
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PathMainMenu.Menu.Visible = true;
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PathMainMenu.Menu.Visible = true;
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BarrierMenu.BuildMenu();
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}
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}
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if(selectedItem == ExportPath)
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if(selectedItem == ExportPath)
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