diff --git a/SceneManager/Object Classes/Waypoint.cs b/SceneManager/Object Classes/Waypoint.cs index 3f01705..6d29e02 100644 --- a/SceneManager/Object Classes/Waypoint.cs +++ b/SceneManager/Object Classes/Waypoint.cs @@ -6,57 +6,43 @@ namespace SceneManager { public class Waypoint { - private Path _path { get; set; } - private int _number { get; set; } - private Vector3 _position { get; set; } - private float _speed { get; set; } - private VehicleDrivingFlags _drivingFlag { get; set; } - private Blip _blip { get; set; } - private bool _isCollector { get; set; } - private float _collectorRadius { get; set; } - private Blip _collectorRadiusBlip { get; set; } - private float _speedZoneRadius { get; set; } - private uint _speedZone { get; set; } - private bool _enableWaypointMarker { get; set; } = true; - private bool _enableEditMarker { get; set; } = false; - - public Path Path { get { return _path; } set { _path = value; } } - public int Number { get { return _number; } set { _number = value; } } - public Vector3 Position { get { return _position; } } - public float Speed { get { return _speed; } } - public VehicleDrivingFlags DrivingFlag { get { return _drivingFlag; } } - public Blip Blip { get { return _blip; } } - public bool IsCollector { get { return _isCollector; } } - public float CollectorRadius { get { return _collectorRadius; } } - public Blip CollectorRadiusBlip { get { return _collectorRadiusBlip; } } - public float SpeedZoneRadius { get { return _speedZoneRadius; } } - public uint SpeedZone { get { return _speedZone; } set { _speedZone = value; } } - public bool EnableWaypointMarker { get { return _enableWaypointMarker; } set { _enableWaypointMarker = value; } } - public bool EnableEditMarker { get { return _enableEditMarker; } set { _enableEditMarker = value; } } + public Path Path { get; set; } + public int Number { get; set; } + public Vector3 Position { get; set; } + public float Speed { get; set; } + public VehicleDrivingFlags DrivingFlag { get; set; } + public Blip Blip { get; } + public bool IsCollector { get; set; } + public float CollectorRadius { get; set; } + public Blip CollectorRadiusBlip { get; set; } + public float SpeedZoneRadius { get; set; } + public uint SpeedZone { get; set; } + public bool EnableWaypointMarker { get; set; } + public bool EnableEditMarker { get; set; } public Waypoint(Path path, int waypointNum, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip, bool collector = false, float collectorRadius = 1, float speedZoneRadius = 0) { - _path = path; - _number = waypointNum; - _position = waypointPos; - _speed = speed; - _drivingFlag = drivingFlag; - _blip = waypointBlip; - _isCollector = collector; - _collectorRadius = collectorRadius; - _speedZoneRadius = speedZoneRadius; + Path = path; + Number = waypointNum; + Position = waypointPos; + Speed = speed; + DrivingFlag = drivingFlag; + Blip = waypointBlip; + IsCollector = collector; + CollectorRadius = collectorRadius; + SpeedZoneRadius = speedZoneRadius; AddSpeedZone(); - _collectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius) + CollectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius) { Color = waypointBlip.Color, }; if (SettingsMenu.mapBlips.Checked) { - _collectorRadiusBlip.Alpha = 0.5f; + CollectorRadiusBlip.Alpha = 0.5f; } else { - _collectorRadiusBlip.Alpha = 0f; + CollectorRadiusBlip.Alpha = 0f; } DrawWaypointMarker(); } @@ -73,69 +59,69 @@ namespace SceneManager void UpdateDrivingFlag(VehicleDrivingFlags newDrivingFlag) { - if(_drivingFlag == VehicleDrivingFlags.StopAtDestination && newDrivingFlag != VehicleDrivingFlags.StopAtDestination) + if(DrivingFlag == VehicleDrivingFlags.StopAtDestination && newDrivingFlag != VehicleDrivingFlags.StopAtDestination) { - foreach(CollectedVehicle cv in VehicleCollector.collectedVehicles.Where(cv => cv.Path == _path && cv.CurrentWaypoint == this && cv.StoppedAtWaypoint)) + foreach(CollectedVehicle cv in VehicleCollector.collectedVehicles.Where(cv => cv.Path == Path && cv.CurrentWaypoint == this && cv.StoppedAtWaypoint)) { - Game.LogTrivial($"Setting StoppedAtWaypoint to false for {cv.Vehicle.Model.Name}"); + Logger.Log($"Setting StoppedAtWaypoint to false for {cv.Vehicle.Model.Name}"); cv.StoppedAtWaypoint = false; } } - _drivingFlag = newDrivingFlag; + DrivingFlag = newDrivingFlag; if (newDrivingFlag == VehicleDrivingFlags.StopAtDestination) { - _blip.Color = Color.Red; + Blip.Color = Color.Red; } else { - _blip.Color = Color.Green; + Blip.Color = Color.Green; } } void UpdateWaypointSpeed(float newWaypointSpeed) { - _speed = newWaypointSpeed; + Speed = newWaypointSpeed; } void UpdateCollectorOptions() { if (collectorWaypointChecked) { - _isCollector = true; + IsCollector = true; RemoveSpeedZone(); - _speedZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, SpeedZoneRadius, speed); - _blip.Color = Color.Blue; - if (_collectorRadiusBlip) + SpeedZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, SpeedZoneRadius, speed); + Blip.Color = Color.Blue; + if (CollectorRadiusBlip) { - _collectorRadiusBlip.Position = Game.LocalPlayer.Character.Position; - _collectorRadiusBlip.Alpha = 0.5f; - _collectorRadiusBlip.Scale = collectorRadius * 0.5f; + CollectorRadiusBlip.Position = Game.LocalPlayer.Character.Position; + CollectorRadiusBlip.Alpha = 0.5f; + CollectorRadiusBlip.Scale = collectorRadius * 0.5f; } else { - _collectorRadiusBlip = new Blip(Blip.Position) + CollectorRadiusBlip = new Blip(Blip.Position) { Color = Blip.Color, Alpha = 0.5f }; } - _collectorRadius = collectorRadius; - _speedZoneRadius = speedZoneRadius; + CollectorRadius = collectorRadius; + SpeedZoneRadius = speedZoneRadius; } else { - _isCollector = false; + IsCollector = false; RemoveSpeedZone(); - if (_collectorRadiusBlip) + if (CollectorRadiusBlip) { - _collectorRadiusBlip.Delete(); + CollectorRadiusBlip.Delete(); } } } void UpdateWaypointPosition(Vector3 newWaypointPosition) { - _position = newWaypointPosition; + Position = newWaypointPosition; RemoveSpeedZone(); AddSpeedZone(); UpdateWaypointBlipPosition(); @@ -143,26 +129,26 @@ namespace SceneManager void UpdateWaypointBlipPosition() { - _blip.Position = Game.LocalPlayer.Character.Position; + Blip.Position = Game.LocalPlayer.Character.Position; } } public void AddSpeedZone() { - _speedZone = World.AddSpeedZone(_position, _speedZoneRadius, _speed); + SpeedZone = World.AddSpeedZone(Position, SpeedZoneRadius, Speed); } public void RemoveSpeedZone() { - World.RemoveSpeedZone(_speedZone); + World.RemoveSpeedZone(SpeedZone); } public void DrawWaypointMarker() { // This is called once when the waypoint is created - GameFiber.StartNew(() => + GameFiber.StartNew((System.Threading.ThreadStart)(() => { - while (SettingsMenu.threeDWaypoints.Checked && _enableWaypointMarker && _path.Waypoints.Contains(this)) + while (SettingsMenu.threeDWaypoints.Checked && EnableWaypointMarker && Path.Waypoints.Contains(this)) { if (EditWaypointMenu.editWaypointMenu.Visible && EditWaypointMenu.editWaypoint.Value == Number) { @@ -205,7 +191,7 @@ namespace SceneManager } } } - else if ((_path.State == State.Finished && MenuManager.menuPool.IsAnyMenuOpen()) || (_path.State == State.Creating && PathCreationMenu.pathCreationMenu.Visible)) + else if ((Path.State == State.Finished && MenuManager.menuPool.IsAnyMenuOpen()) || (Path.State == State.Creating && PathCreationMenu.pathCreationMenu.Visible)) { if (IsCollector && CollectorRadius > 0) { @@ -227,44 +213,28 @@ namespace SceneManager GameFiber.Yield(); } - }); + })); } public void EnableBlip() { - if(!PathMainMenu.GetPaths().Where(p => p == _path).First().IsEnabled) + if(!PathMainMenu.GetPaths().Where(p => p == Path).First().IsEnabled) { - _blip.Alpha = 0.5f; - _collectorRadiusBlip.Alpha = 0.25f; + Blip.Alpha = 0.5f; + CollectorRadiusBlip.Alpha = 0.25f; } else { - _blip.Alpha = 1.0f; - _collectorRadiusBlip.Alpha = 0.5f; + Blip.Alpha = 1.0f; + CollectorRadiusBlip.Alpha = 0.5f; } } public void DisableBlip() { - _blip.Alpha = 0; - _collectorRadiusBlip.Alpha = 0; - } - - public void RemoveWaypoint() - { - _path = null; - _number = 0; - _position = new Vector3(0,0,0); - _speed = 0; - _drivingFlag = 0; - _blip.Delete(); - _isCollector = false; - _collectorRadius = 0; - _speedZoneRadius = 0; - RemoveSpeedZone(); - _collectorRadiusBlip.Delete(); - _enableWaypointMarker = false; + Blip.Alpha = 0; + CollectorRadiusBlip.Alpha = 0; } } }