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Modified driver collection

This commit is contained in:
Rich Dunne 2021-07-07 07:28:21 -06:00
parent 17135760b4
commit 7c009e0f5b

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@ -69,12 +69,10 @@ namespace SceneManager.Utils
nearbyCollectedVehicleOtherPath.Dismiss(Dismiss.FromDirected, path); nearbyCollectedVehicleOtherPath.Dismiss(Dismiss.FromDirected, path);
} }
Game.LogTrivial($"[Direct Driver] Adding {nearbyVehicle.Model.Name} to directed path."); Game.LogTrivial($"[Direct Driver] Adding {nearbyVehicle.Model.Name} to directed path.");
path.CollectedPeds.Add(collectedVehicleOnThisPath = new CollectedPed(nearbyVehicle.Driver, path, targetWaypoint) { Directed = true }); var newCollectedPed = new CollectedPed(nearbyVehicle.Driver, path, targetWaypoint) { Directed = true };
//collectedVehicleOnThisPath.Directed = true; path.CollectedPeds.Add(newCollectedPed);
collectedVehicleOnThisPath.Tasks.Clear(); //collectedVehicleOnThisPath.Tasks.Clear();
} }
//GameFiber.StartNew(() => collectedVehicleOnThisPath.AssignWaypointTasks(path, targetWaypoint));
} }
} }
} }