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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 07:30:40 +01:00
Commented out unnecessary logging for release
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8bbb30e072
commit
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6 changed files with 23 additions and 22 deletions
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@ -70,7 +70,7 @@ namespace SceneManager
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//Logger.Log($"{collectedVehicle.Vehicle.Model.Name} distance to collection waypoint: {collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position)}");
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} is driving to path {currentWaypoint.Path.Number} waypoint {currentWaypoint.Number} (directed)");
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} Dismissed: {collectedVehicle.Dismissed}, Directed: {collectedVehicle.Directed}");
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//Logger.Log($"{collectedVehicle.Vehicle.Model.Name} Dismissed: {collectedVehicle.Dismissed}, Directed: {collectedVehicle.Directed}");
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collectedVehicle.Driver.Tasks.DriveToPosition(currentWaypoint.Position, currentWaypoint.Speed, (VehicleDrivingFlags)currentWaypoint.DrivingFlagType, acceptedDistance);
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}
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@ -96,19 +96,19 @@ namespace SceneManager
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var driver = vehicle.Driver;
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Logger.Log($"Preparing to run task loop for {collectedVehicle.Vehicle.Model.Name} on path {path.Number}");
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Logger.Log($"Current path: {collectedVehicle.Path.Number}, Current waypoint: {collectedVehicle.CurrentWaypoint.Number}");
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//Logger.Log($"Current path: {collectedVehicle.Path.Number}, Current waypoint: {collectedVehicle.CurrentWaypoint.Number}");
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for (int currentWaypointTask = currentWaypoint.Number; currentWaypointTask < path.Waypoints.Count; currentWaypointTask++)
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{
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} in the task loop");
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Logger.Log($"Dismissed: {collectedVehicle.Dismissed}, Directed: {collectedVehicle.Directed}, StoppedAtWaypoint: {collectedVehicle.StoppedAtWaypoint}");
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//Logger.Log($"{collectedVehicle.Vehicle.Model.Name} in the task loop");
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//Logger.Log($"Dismissed: {collectedVehicle.Dismissed}, Directed: {collectedVehicle.Directed}, StoppedAtWaypoint: {collectedVehicle.StoppedAtWaypoint}");
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collectedVehicle.SkipWaypoint = false;
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if (collectedVehicle == null || collectedVehicle.Dismissed || collectedVehicle.Directed)
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if (collectedVehicle == null || !collectedVehicle.Vehicle || collectedVehicle.Dismissed || collectedVehicle.Directed)
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{
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Logger.Log($"Vehicle dismissed or null, return");
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Logger.Log($"Vehicle dismissed, directed, or null, return");
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return;
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}
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if(collectedVehicle.Driver == null || !collectedVehicle.Vehicle.HasDriver || !collectedVehicle.Driver.IsAlive)
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if(collectedVehicle.Driver == null || !collectedVehicle.Driver || !collectedVehicle.Vehicle.HasDriver || !collectedVehicle.Driver.IsAlive || collectedVehicle.Vehicle.Driver == Game.LocalPlayer.Character)
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{
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Logger.Log($"{vehicle.Model.Name} does not have a driver/driver is null or driver is dead.");
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return;
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@ -121,7 +121,7 @@ namespace SceneManager
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float acceptedDistance = GetAcceptedStoppingDistance(path.Waypoints, currentWaypointTask);
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Logger.Log($"{vehicle.Model.Name} is driving to path {currentWaypoint.Path.Number} waypoint {path.Waypoints[currentWaypointTask].Number} (Stop: {currentWaypoint.IsStopWaypoint}, Driving flag: {currentWaypoint.DrivingFlagType})");
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Logger.Log($"{vehicle.Model.Name} driver is persistent: {driver.IsPersistent}");
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//Logger.Log($"{vehicle.Model.Name} driver is persistent: {driver.IsPersistent}");
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driver.Tasks.DriveToPosition(path.Waypoints[currentWaypointTask].Position, path.Waypoints[currentWaypointTask].Speed, (VehicleDrivingFlags)path.Waypoints[currentWaypointTask].DrivingFlagType, acceptedDistance);
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LoopWhileDrivingToWaypoint(currentWaypointTask, acceptedDistance);
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@ -194,7 +194,7 @@ namespace SceneManager
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collectedVehicle.Dismiss();
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return false;
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}
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if (!collectedVehicle.Driver || !collectedVehicle.Driver.IsAlive && !collectedVehicle.Dismissed)
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if (collectedVehicle.Driver == null || !collectedVehicle.Driver || !collectedVehicle.Driver.IsAlive && !collectedVehicle.Dismissed)
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{
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collectedVehicle.Dismiss();
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//Logger.Log($"{collectedVehicle.Vehicle.Model.Name} driver is null or dead");
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@ -250,7 +250,7 @@ namespace SceneManager
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foreach (Waypoint wp in currentPath.Waypoints)
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{
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wp.Number = currentPath.Waypoints.IndexOf(wp) + 1;
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Logger.Log($"Waypoint at index {currentPath.Waypoints.IndexOf(wp)} is now waypoint #{wp.Number}");
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//Logger.Log($"Waypoint at index {currentPath.Waypoints.IndexOf(wp)} is now waypoint #{wp.Number}");
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}
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editWaypointMenu.Clear();
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@ -207,7 +207,7 @@ namespace SceneManager
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{
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if (paths.ElementAtOrDefault(i) != null && paths[i].State == State.Creating)
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{
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Game.LogTrivial($"Resuming path {paths[i].Number}");
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//Game.LogTrivial($"Resuming path {paths[i].Number}");
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Game.DisplayNotification($"~o~Scene Manager\n~y~[Creating]~w~ Resuming path {paths[i].Number}");
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break;
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}
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@ -263,7 +263,7 @@ namespace SceneManager
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collectedVehicle.Directed = true;
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collectedVehicle.Driver.Tasks.Clear();
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Logger.Log($"Collected vehicle properties: Dismissed [{collectedVehicle.Dismissed}], Directed [{collectedVehicle.Directed}], StopppedAtWaypoint [{collectedVehicle.StoppedAtWaypoint}]");
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//Logger.Log($"Collected vehicle properties: Dismissed [{collectedVehicle.Dismissed}], Directed [{collectedVehicle.Directed}], StopppedAtWaypoint [{collectedVehicle.StoppedAtWaypoint}]");
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if (directOptions.SelectedItem == "First waypoint")
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{
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GameFiber.StartNew(() =>
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@ -19,7 +19,7 @@ namespace SceneManager
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internal CollectedVehicle(Vehicle vehicle, Path path, Waypoint currentWaypoint)
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{
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Vehicle = vehicle;
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Driver = vehicle.Driver;
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Driver = Vehicle.Driver;
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Path = path;
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CurrentWaypoint = currentWaypoint;
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SetPersistence();
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@ -38,7 +38,7 @@ namespace SceneManager
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Vehicle.IsPersistent = true;
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Driver.IsPersistent = true;
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Driver.BlockPermanentEvents = true;
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Logger.Log($"{Vehicle.Model.Name} and driver are now persistent.");
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//Logger.Log($"{Vehicle.Model.Name} and driver are now persistent.");
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}
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internal void Dismiss(DismissOption dismissOption = DismissOption.FromPath)
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@ -56,6 +56,7 @@ namespace SceneManager
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if (dismissOption == DismissOption.FromPlayer)
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{
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Dismissed = true;
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if (Driver)
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{
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Driver.Dismiss();
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@ -71,7 +72,7 @@ namespace SceneManager
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if(StoppedAtWaypoint)
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{
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Logger.Log($"Unstucking {Vehicle.Model.Name}");
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//Logger.Log($"Unstucking {Vehicle.Model.Name}");
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StoppedAtWaypoint = false;
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Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(Vehicle, 0f, 1, true);
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Driver.Tasks.CruiseWithVehicle(5f);
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@ -79,7 +79,7 @@ namespace SceneManager
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Blip.Color = Color.Green;
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foreach(CollectedVehicle cv in VehicleCollector.collectedVehicles.Where(cv => cv.Vehicle && cv.Path == Path && cv.CurrentWaypoint == this && cv.StoppedAtWaypoint))
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{
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Logger.Log($"Setting StoppedAtWaypoint to false for {cv.Vehicle.Model.Name}");
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// Logger.Log($"Setting StoppedAtWaypoint to false for {cv.Vehicle.Model.Name}");
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cv.Dismiss(DismissOption.FromWaypoint);
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}
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}
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@ -72,7 +72,7 @@ namespace SceneManager
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{
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//SetVehicleAndDriverPersistence(vehicle);
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CollectedVehicle newCollectedVehicle = AddVehicleToCollection(path, waypoint, vehicle);
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Logger.Log($"Vehicle's front position distance to waypoint: {vehicle.FrontPosition.DistanceTo2D(waypoint.Position)}, collector radius: {waypoint.CollectorRadius}");
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//Logger.Log($"Vehicle's front position distance to waypoint: {vehicle.FrontPosition.DistanceTo2D(waypoint.Position)}, collector radius: {waypoint.CollectorRadius}");
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GameFiber AssignTasksFiber = new GameFiber(() => AITasking.AssignWaypointTasks(newCollectedVehicle, path, waypoint));
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AssignTasksFiber.Start();
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}
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@ -88,7 +88,7 @@ namespace SceneManager
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{
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var collectedVehicle = new CollectedVehicle(v, path, waypoint);
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collectedVehicles.Add(collectedVehicle);
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Logger.Log($"Added {v.Model.Name} to collection from path {path.Number}, waypoint {waypoint.Number}.");
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Logger.Log($"Added {v.Model.Name} to collection from path {path.Number} waypoint {waypoint.Number}.");
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return collectedVehicle;
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}
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@ -109,12 +109,12 @@ namespace SceneManager
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}
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if(v && v.Driver)
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{
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var driverBlip = v.Driver.AttachBlip();
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driverBlip.Color = Color.Green;
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driverBlip.Scale = 0.25f;
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//var driverBlip = v.Driver.AttachBlip();
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//driverBlip.Color = Color.Green;
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//driverBlip.Scale = 0.25f;
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v.Driver.IsPersistent = true;
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v.Driver.BlockPermanentEvents = true;
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Logger.Log($"A missing driver was created for {v.Model.Name}.");
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//Logger.Log($"A missing driver was created for {v.Model.Name}.");
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}
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else
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{
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