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Commented out unnecessary logging for release

This commit is contained in:
Rich Dunne 2020-10-15 14:52:50 -06:00
parent 8bbb30e072
commit 7ee307f8e6
6 changed files with 23 additions and 22 deletions

View file

@ -70,7 +70,7 @@ namespace SceneManager
//Logger.Log($"{collectedVehicle.Vehicle.Model.Name} distance to collection waypoint: {collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position)}");
Logger.Log($"{collectedVehicle.Vehicle.Model.Name} is driving to path {currentWaypoint.Path.Number} waypoint {currentWaypoint.Number} (directed)");
Logger.Log($"{collectedVehicle.Vehicle.Model.Name} Dismissed: {collectedVehicle.Dismissed}, Directed: {collectedVehicle.Directed}");
//Logger.Log($"{collectedVehicle.Vehicle.Model.Name} Dismissed: {collectedVehicle.Dismissed}, Directed: {collectedVehicle.Directed}");
collectedVehicle.Driver.Tasks.DriveToPosition(currentWaypoint.Position, currentWaypoint.Speed, (VehicleDrivingFlags)currentWaypoint.DrivingFlagType, acceptedDistance);
}
@ -96,19 +96,19 @@ namespace SceneManager
var driver = vehicle.Driver;
Logger.Log($"Preparing to run task loop for {collectedVehicle.Vehicle.Model.Name} on path {path.Number}");
Logger.Log($"Current path: {collectedVehicle.Path.Number}, Current waypoint: {collectedVehicle.CurrentWaypoint.Number}");
//Logger.Log($"Current path: {collectedVehicle.Path.Number}, Current waypoint: {collectedVehicle.CurrentWaypoint.Number}");
for (int currentWaypointTask = currentWaypoint.Number; currentWaypointTask < path.Waypoints.Count; currentWaypointTask++)
{
Logger.Log($"{collectedVehicle.Vehicle.Model.Name} in the task loop");
Logger.Log($"Dismissed: {collectedVehicle.Dismissed}, Directed: {collectedVehicle.Directed}, StoppedAtWaypoint: {collectedVehicle.StoppedAtWaypoint}");
//Logger.Log($"{collectedVehicle.Vehicle.Model.Name} in the task loop");
//Logger.Log($"Dismissed: {collectedVehicle.Dismissed}, Directed: {collectedVehicle.Directed}, StoppedAtWaypoint: {collectedVehicle.StoppedAtWaypoint}");
collectedVehicle.SkipWaypoint = false;
if (collectedVehicle == null || collectedVehicle.Dismissed || collectedVehicle.Directed)
if (collectedVehicle == null || !collectedVehicle.Vehicle || collectedVehicle.Dismissed || collectedVehicle.Directed)
{
Logger.Log($"Vehicle dismissed or null, return");
Logger.Log($"Vehicle dismissed, directed, or null, return");
return;
}
if(collectedVehicle.Driver == null || !collectedVehicle.Vehicle.HasDriver || !collectedVehicle.Driver.IsAlive)
if(collectedVehicle.Driver == null || !collectedVehicle.Driver || !collectedVehicle.Vehicle.HasDriver || !collectedVehicle.Driver.IsAlive || collectedVehicle.Vehicle.Driver == Game.LocalPlayer.Character)
{
Logger.Log($"{vehicle.Model.Name} does not have a driver/driver is null or driver is dead.");
return;
@ -121,7 +121,7 @@ namespace SceneManager
float acceptedDistance = GetAcceptedStoppingDistance(path.Waypoints, currentWaypointTask);
Logger.Log($"{vehicle.Model.Name} is driving to path {currentWaypoint.Path.Number} waypoint {path.Waypoints[currentWaypointTask].Number} (Stop: {currentWaypoint.IsStopWaypoint}, Driving flag: {currentWaypoint.DrivingFlagType})");
Logger.Log($"{vehicle.Model.Name} driver is persistent: {driver.IsPersistent}");
//Logger.Log($"{vehicle.Model.Name} driver is persistent: {driver.IsPersistent}");
driver.Tasks.DriveToPosition(path.Waypoints[currentWaypointTask].Position, path.Waypoints[currentWaypointTask].Speed, (VehicleDrivingFlags)path.Waypoints[currentWaypointTask].DrivingFlagType, acceptedDistance);
LoopWhileDrivingToWaypoint(currentWaypointTask, acceptedDistance);
@ -194,7 +194,7 @@ namespace SceneManager
collectedVehicle.Dismiss();
return false;
}
if (!collectedVehicle.Driver || !collectedVehicle.Driver.IsAlive && !collectedVehicle.Dismissed)
if (collectedVehicle.Driver == null || !collectedVehicle.Driver || !collectedVehicle.Driver.IsAlive && !collectedVehicle.Dismissed)
{
collectedVehicle.Dismiss();
//Logger.Log($"{collectedVehicle.Vehicle.Model.Name} driver is null or dead");