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Commented out unnecessary logging for release

This commit is contained in:
Rich Dunne 2020-10-15 14:52:50 -06:00
parent 8bbb30e072
commit 7ee307f8e6
6 changed files with 23 additions and 22 deletions

View file

@ -19,7 +19,7 @@ namespace SceneManager
internal CollectedVehicle(Vehicle vehicle, Path path, Waypoint currentWaypoint)
{
Vehicle = vehicle;
Driver = vehicle.Driver;
Driver = Vehicle.Driver;
Path = path;
CurrentWaypoint = currentWaypoint;
SetPersistence();
@ -38,7 +38,7 @@ namespace SceneManager
Vehicle.IsPersistent = true;
Driver.IsPersistent = true;
Driver.BlockPermanentEvents = true;
Logger.Log($"{Vehicle.Model.Name} and driver are now persistent.");
//Logger.Log($"{Vehicle.Model.Name} and driver are now persistent.");
}
internal void Dismiss(DismissOption dismissOption = DismissOption.FromPath)
@ -56,6 +56,7 @@ namespace SceneManager
if (dismissOption == DismissOption.FromPlayer)
{
Dismissed = true;
if (Driver)
{
Driver.Dismiss();
@ -71,7 +72,7 @@ namespace SceneManager
if(StoppedAtWaypoint)
{
Logger.Log($"Unstucking {Vehicle.Model.Name}");
//Logger.Log($"Unstucking {Vehicle.Model.Name}");
StoppedAtWaypoint = false;
Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(Vehicle, 0f, 1, true);
Driver.Tasks.CruiseWithVehicle(5f);