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Updated namespace references

This commit is contained in:
Rich Dunne 2021-05-07 04:04:47 -06:00
parent f415c2b69e
commit 7fc1a4f8e6

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@ -1,11 +1,12 @@
using RAGENativeUI; using RAGENativeUI;
using RAGENativeUI.Elements; using RAGENativeUI.Elements;
using System.Drawing; using System.Drawing;
using SceneManager.Objects;
using SceneManager.Utils; using SceneManager.Utils;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Rage; using Rage;
using SceneManager.Managers;
using SceneManager.Paths;
namespace SceneManager.Menus namespace SceneManager.Menus
{ {
@ -49,13 +50,11 @@ namespace SceneManager.Menus
// When the user clicks on a path, that path needs to be added from Settings.importedPaths to PathMainMenu.paths // When the user clicks on a path, that path needs to be added from Settings.importedPaths to PathMainMenu.paths
Path importedPath = PathManager.ImportPath(Settings.ImportedPaths.FirstOrDefault(x => x.Name == selectedItem.Text)); Path importedPath = PathManager.ImportPath(Settings.ImportedPaths.FirstOrDefault(x => x.Name == selectedItem.Text));
importedPath.Load(); importedPath.Load();
Game.LogTrivial($"{selectedItem.Text} added to paths collection as path #{importedPath.Number}. Paths count: {PathManager.Paths.Count}"); Game.LogTrivial($"{selectedItem.Text} added to paths collection. Paths count: {PathManager.Paths.Count}");
selectedItem.Enabled = false; selectedItem.Enabled = false;
// Refresh path main menu MenuManager.BuildMenus();
PathMainMenu.BuildPathMenu(); PathMainMenu.Menu.Visible = true;
PathMainMenu.Menu.RefreshIndex();
Menu.Visible = true;
} }
} }
} }