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Added comment explaining why shadow barrier doesn't spawn sometimes.

This commit is contained in:
Rich Dunne 2020-12-19 11:27:45 -07:00
parent b8a3a07565
commit 80d53bfbd2

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@ -77,7 +77,10 @@ namespace SceneManager
var barrierKey = Settings.barriers.Where(x => x.Key == barrierList.SelectedItem).FirstOrDefault().Key;
var barrierValue = Settings.barriers[barrierKey].Name;
shadowBarrier = new Object(barrierValue, MousePositionInWorld.GetPosition, rotateBarrier.Value); // Settings.barrierValues[barrierList.Index]
shadowBarrier = new Object(barrierValue, MousePositionInWorld.GetPosition, rotateBarrier.Value);
// There arent enough available object handles in certain areas
// The object gets spawned(sometimes) but doesn't get assigned a handle, so it returns a handle of 0 - Parks
if (!shadowBarrier)
{
barrierMenu.Close();
@ -90,7 +93,6 @@ namespace SceneManager
shadowBarrier.IsCollisionEnabled = false;
shadowBarrier.Opacity = 0.7f;
// Start with lights off for Parks's objects
if (Settings.EnableAdvancedBarricadeOptions)
{
Rage.Native.NativeFunction.Natives.x971DA0055324D033(shadowBarrier, barrierTexture.Value);