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33
SceneManager/WaypointData.cs
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33
SceneManager/WaypointData.cs
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using Rage;
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namespace SceneManager
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{
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public class WaypointData
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{
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public int Path;
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public Vector3 WaypointPos;
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public float Speed;
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public VehicleDrivingFlags DrivingFlag;
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public Blip WaypointBlip;
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public uint YieldZone;
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public WaypointData(int path, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip, uint yieldZone)
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{
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Path = path;
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WaypointPos = waypointPos;
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Speed = speed;
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DrivingFlag = drivingFlag;
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WaypointBlip = waypointBlip;
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YieldZone = yieldZone;
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}
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public WaypointData(int path, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip)
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{
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Path = path;
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WaypointPos = waypointPos;
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Speed = speed;
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DrivingFlag = drivingFlag;
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WaypointBlip = waypointBlip;
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}
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}
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}
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