From 8502fc5f23de178bcbec4de4e5ed69516276003f Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Wed, 7 Jul 2021 19:04:09 -0600 Subject: [PATCH] Fixed notification color issue --- SceneManager/Paths/Path.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SceneManager/Paths/Path.cs b/SceneManager/Paths/Path.cs index b2a0005..ca79d6e 100644 --- a/SceneManager/Paths/Path.cs +++ b/SceneManager/Paths/Path.cs @@ -100,7 +100,7 @@ namespace SceneManager.Paths internal void Finish() { Game.LogTrivial($"[Path Creation] Path \"{Name}\" finished with {Waypoints.Count} waypoints."); - Game.DisplayNotification($"~o~Scene Manager ~w~[~g~Success~w~]\n~w~Path ~b~{Name} ~w~complete."); + Game.DisplayNotification($"~o~Scene Manager ~g~[Success~w~]\n~w~Path ~b~{Name} ~w~complete."); State = State.Finished; IsEnabled = true; Waypoints.ForEach(x => x.EnableBlip());