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AssignWaypointTasks now takes a Path parameter instead of a collection of Waypoints

This commit is contained in:
Rich Dunne 2020-10-10 07:30:14 -06:00
parent a68de1d56a
commit 86206688b4
2 changed files with 56 additions and 31 deletions

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@ -66,7 +66,7 @@ namespace SceneManager
//SetVehicleAndDriverPersistence(vehicle);
CollectedVehicle newCollectedVehicle = AddVehicleToCollection(path, waypoint, vehicle);
Logger.Log($"Vehicle's front position distance to waypoint: {vehicle.FrontPosition.DistanceTo2D(waypoint.Position)}, collector radius: {waypoint.CollectorRadius}");
GameFiber AssignTasksFiber = new GameFiber(() => AITasking.AssignWaypointTasks(newCollectedVehicle, path.Waypoints, waypoint));
GameFiber AssignTasksFiber = new GameFiber(() => AITasking.AssignWaypointTasks(newCollectedVehicle, path, waypoint));
AssignTasksFiber.Start();
}
}