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Added UserInput class by PNW to handle user-defined filename for Export Path

This commit is contained in:
Rich Dunne 2020-11-27 15:07:36 -07:00
parent d760675b27
commit 8b6dec31b5
2 changed files with 33 additions and 0 deletions

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@ -0,0 +1,28 @@
using Rage;
using Rage.Native;
namespace SceneManager
{
internal static class PNWUserInput
{
public static string GetUserInput(string windowTitle, string defaultText, int maxLength)
{
NativeFunction.Natives.DISABLE_ALL_CONTROL_ACTIONS(2);
NativeFunction.Natives.DISPLAY_ONSCREEN_KEYBOARD(true, windowTitle, 0, defaultText, 0, 0, 0, maxLength);
Game.DisplayHelp("Enter the filename you would like to save your path as\n~INPUT_FRONTEND_ACCEPT~ Export path\n~INPUT_FRONTEND_CANCEL~ Cancel", true);
Game.DisplaySubtitle(windowTitle, 100000);
while (NativeFunction.Natives.UPDATE_ONSCREEN_KEYBOARD<int>() == 0)
{
GameFiber.Yield();
}
NativeFunction.Natives.ENABLE_ALL_CONTROL_ACTIONS(2);
Game.DisplaySubtitle("", 5);
Game.HideHelp();
return NativeFunction.Natives.GET_ONSCREEN_KEYBOARD_RESULT<string>();
}
}
}

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@ -31,6 +31,10 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="InputManager, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>bin\Debug\InputManager.dll</HintPath>
</Reference>
<Reference Include="RAGENativeUI">
<HintPath>D:\Program Files\Rockstar Games\Grand Theft Auto V\RAGENativeUI.dll</HintPath>
</Reference>
@ -64,6 +68,7 @@
<Compile Include="Menus\MenuManager.cs" />
<Compile Include="Object Classes\Path.cs" />
<Compile Include="Menus\PathCreationMenu.cs" />
<Compile Include="PNWUserInput.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Menus\PathMainMenu.cs" />
<Compile Include="Menus\SettingsMenu.cs" />