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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Renamed some methods to improve clarity
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1 changed files with 4 additions and 4 deletions
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@ -147,7 +147,7 @@ namespace SceneManager
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{
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{
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foreach (Vehicle v in World.GetAllVehicles())
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foreach (Vehicle v in World.GetAllVehicles())
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{
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{
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if (IsNearWaypoint(v, waypoint) && IsValidForCollection(v))
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if (VehicleIsNearWaypoint(v, waypoint) && VehicleIsValidForCollection(v))
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{
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{
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CollectedVehicle newCollectedVehicle = AddVehicleToCollection(v);
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CollectedVehicle newCollectedVehicle = AddVehicleToCollection(v);
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GameFiber AssignTasksFiber = new GameFiber(() => newCollectedVehicle.AssignWaypointTasks(this, waypoint));
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GameFiber AssignTasksFiber = new GameFiber(() => newCollectedVehicle.AssignWaypointTasks(this, waypoint));
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@ -181,14 +181,14 @@ namespace SceneManager
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return collectedVehicle;
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return collectedVehicle;
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}
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}
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bool IsNearWaypoint(Vehicle v, Waypoint wp)
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bool VehicleIsNearWaypoint(Vehicle v, Waypoint wp)
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{
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{
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return v.FrontPosition.DistanceTo2D(wp.Position) <= wp.CollectorRadius && Math.Abs(wp.Position.Z - v.Position.Z) < 3;
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return v.FrontPosition.DistanceTo2D(wp.Position) <= wp.CollectorRadius && Math.Abs(wp.Position.Z - v.Position.Z) < 3;
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}
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}
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bool IsValidForCollection(Vehicle v)
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bool VehicleIsValidForCollection(Vehicle v)
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{
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{
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if (v && v != Game.LocalPlayer.Character.CurrentVehicle && v != Game.LocalPlayer.Character.LastVehicle && (v.IsCar || v.IsBike || v.IsBicycle || v.IsQuadBike) && !v.IsSirenOn && v.IsEngineOn && v.IsOnAllWheels && v.Speed > 1 && !CollectedVehicles.Any(cv => cv?.Vehicle == v))
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if (v && v != Game.LocalPlayer.Character.LastVehicle && (v.IsCar || v.IsBike || v.IsBicycle || v.IsQuadBike) && !v.IsSirenOn && v.IsEngineOn && v.IsOnAllWheels && v.Speed > 1 && !CollectedVehicles.Any(cv => cv?.Vehicle == v))
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{
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{
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var vehicleCollectedOnAnotherPath = PathMainMenu.paths.Any(p => p.Number != Number && p.CollectedVehicles.Any(cv => cv.Vehicle == v));
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var vehicleCollectedOnAnotherPath = PathMainMenu.paths.Any(p => p.Number != Number && p.CollectedVehicles.Any(cv => cv.Vehicle == v));
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if (vehicleCollectedOnAnotherPath)
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if (vehicleCollectedOnAnotherPath)
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