From 8d2ba32c2b47c3ae0273a6147f27cc9fbdcfd276 Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Sun, 9 May 2021 11:56:46 -0600 Subject: [PATCH] Rename method for consistency --- SceneManager/Managers/BarrierManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SceneManager/Managers/BarrierManager.cs b/SceneManager/Managers/BarrierManager.cs index 8dd6bbb..634ce2f 100644 --- a/SceneManager/Managers/BarrierManager.cs +++ b/SceneManager/Managers/BarrierManager.cs @@ -62,7 +62,7 @@ namespace SceneManager.Managers internal static void UpdatePlaceholderBarrierPosition() { - DisableBarrierMenuOptionsIfShadowConeTooFar(); + DisableBarrierMenuOptionsIfPlaceholderTooFar(); if (PlaceholderBarrier) { PlaceholderBarrier.Heading = BarrierMenu.RotateBarrier.Value; @@ -71,7 +71,7 @@ namespace SceneManager.Managers //Rage.Native.NativeFunction.Natives.SET_ENTITY_TRAFFICLIGHT_OVERRIDE(shadowBarrier, setBarrierTrafficLight.Index); } - void DisableBarrierMenuOptionsIfShadowConeTooFar() + void DisableBarrierMenuOptionsIfPlaceholderTooFar() { if (!PlaceholderBarrier && UserInput.PlayerMousePositionForBarrier.DistanceTo2D(Game.LocalPlayer.Character.Position) <= Settings.BarrierPlacementDistance) {