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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Added waypoint sphere on player while path creation menu is open if 3D waypoints are enabled.
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3 changed files with 33 additions and 5 deletions
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@ -14,10 +14,10 @@ namespace SceneManager
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private static string[] waypointTypes = new string[] { "Drive To", "Stop" };
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public static UIMenu pathCreationMenu { get; private set; }
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private static UIMenuItem trafficAddWaypoint, trafficRemoveWaypoint, trafficEndPath;
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private static UIMenuListScrollerItem<string> waypointType = new UIMenuListScrollerItem<string>("Waypoint Type", "", waypointTypes);
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public static UIMenuListScrollerItem<string> waypointType = new UIMenuListScrollerItem<string>("Waypoint Type", "", waypointTypes);
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private static UIMenuNumericScrollerItem<int> waypointSpeed;
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private static UIMenuNumericScrollerItem<int> collectorRadius = new UIMenuNumericScrollerItem<int>("Collection Radius", "The distance from this waypoint in meters vehicles will be collected", 1, 50, 1);
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private static UIMenuCheckboxItem collectorWaypoint = new UIMenuCheckboxItem("Collector", true, "If this waypoint will collect vehicles to follow the path");
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public static UIMenuNumericScrollerItem<int> collectorRadius = new UIMenuNumericScrollerItem<int>("Collection Radius", "The distance from this waypoint in meters vehicles will be collected", 1, 50, 1);
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public static UIMenuCheckboxItem collectorWaypoint = new UIMenuCheckboxItem("Collector", true, "If this waypoint will collect vehicles to follow the path");
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internal static void InstantiateMenu()
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{
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@ -46,6 +46,8 @@ namespace SceneManager
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DebugGraphics.LoopToDrawDebugGraphics(debugGraphics, path);
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});
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}
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DebugGraphics.DrawSphereOnPlayer(debugGraphics);
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}
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}
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