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Added Barrier object

This commit is contained in:
Rich Dunne 2021-05-01 13:11:33 -06:00
parent 0e79fd8be8
commit 93951b3e28
4 changed files with 70 additions and 84 deletions

View file

@ -21,7 +21,7 @@ namespace SceneManager.Utils
var barrierKey = Settings.Barriers.Where(x => x.Key == BarrierMenu.BarrierList.SelectedItem).FirstOrDefault().Key;
var barrierValue = Settings.Barriers[barrierKey].Name;
PlaceholderBarrier = new Rage.Object(barrierValue, UserInput.GetMousePositionForBarrier, BarrierMenu.RotateBarrier.Value);
PlaceholderBarrier = new Object(barrierValue, UserInput.GetMousePositionForBarrier, BarrierMenu.RotateBarrier.Value);
if (!PlaceholderBarrier)
{
BarrierMenu.Menu.Close();
@ -39,7 +39,7 @@ namespace SceneManager.Utils
// Start with lights off for Parks's objects
if (Settings.EnableAdvancedBarricadeOptions)
{
Rage.Native.NativeFunction.Natives.x971DA0055324D033(PlaceholderBarrier, BarrierMenu.BarrierTexture.Value);
Rage.Native.NativeFunction.Natives.x971DA0055324D033(PlaceholderBarrier, BarrierMenu.BarrierTexture.Value); // _SET_OBJECT_TEXTURE_VARIATION
SetBarrierLights();
}
}
@ -136,47 +136,8 @@ namespace SceneManager.Utils
}
else
{
var barrier = new Rage.Object(PlaceholderBarrier.Model, PlaceholderBarrier.Position, BarrierMenu.RotateBarrier.Value);
barrier.SetPositionWithSnap(PlaceholderBarrier.Position);
Rage.Native.NativeFunction.Natives.SET_ENTITY_DYNAMIC(barrier, true);
if (BarrierMenu.Invincible.Checked)
{
Rage.Native.NativeFunction.Natives.SET_DISABLE_FRAG_DAMAGE(barrier, true);
if (barrier.Model.Name != "prop_barrier_wat_03a")
{
Rage.Native.NativeFunction.Natives.SET_DISABLE_BREAKING(barrier, true);
}
}
if (BarrierMenu.Immobile.Checked)
{
barrier.IsPositionFrozen = true;
}
else
{
barrier.IsPositionFrozen = false;
}
if (Settings.EnableAdvancedBarricadeOptions)
{
Rage.Native.NativeFunction.Natives.x971DA0055324D033(barrier, BarrierMenu.BarrierTexture.Value);
if (BarrierMenu.SetBarrierLights.Checked)
{
Rage.Native.NativeFunction.Natives.SET_ENTITY_LIGHTS(barrier, false);
}
else
{
Rage.Native.NativeFunction.Natives.SET_ENTITY_LIGHTS(barrier, true);
}
//Rage.Native.NativeFunction.Natives.SET_ENTITY_TRAFFICLIGHT_OVERRIDE(barrier, setBarrierTrafficLight.Index);
barrier.IsPositionFrozen = true;
GameFiber.Sleep(50);
if (barrier && !BarrierMenu.Immobile.Checked)
{
barrier.IsPositionFrozen = false;
}
}
Barriers.Add(new Barrier(barrier, barrier.Position, barrier.Heading, BarrierMenu.Invincible.Checked, BarrierMenu.Immobile.Checked));
var barrier = new Barrier(PlaceholderBarrier, PlaceholderBarrier.Position, BarrierMenu.RotateBarrier.Value, BarrierMenu.Invincible.Checked, BarrierMenu.Immobile.Checked, BarrierMenu.BarrierTexture.Value, BarrierMenu.SetBarrierLights.Checked);
Barriers.Add(barrier);
BarrierMenu.RemoveBarrierOptions.Enabled = true;
BarrierMenu.ResetBarriers.Enabled = true;
@ -210,21 +171,21 @@ namespace SceneManager.Utils
switch (removeBarrierOptionsIndex)
{
case 0:
Barriers[Barriers.Count - 1].Object.Delete();
Barriers[Barriers.Count - 1].Delete();
Barriers.RemoveAt(Barriers.Count - 1);
break;
case 1:
var nearestBarrier = Barriers.OrderBy(b => b.Object.DistanceTo2D(Game.LocalPlayer.Character)).FirstOrDefault();
var nearestBarrier = Barriers.OrderBy(b => b.DistanceTo2D(Game.LocalPlayer.Character)).FirstOrDefault();
if (nearestBarrier != null)
{
nearestBarrier.Object.Delete();
nearestBarrier.Delete();
Barriers.Remove(nearestBarrier);
}
break;
case 2:
foreach (Barrier b in Barriers.Where(b => b.Object))
foreach (Barrier b in Barriers)
{
b.Object.Delete();
b.Delete();
}
if (Barriers.Count > 0)
{
@ -244,30 +205,11 @@ namespace SceneManager.Utils
var currentBarriers = Barriers.Where(b => b.Model.Name != "0xa2c44e80").ToList(); // 0xa2c44e80 is the flare weapon hash
foreach (Barrier barrier in currentBarriers)
{
var newBarrier = new Rage.Object(barrier.Model, barrier.Position, barrier.Rotation);
newBarrier.SetPositionWithSnap(barrier.Position);
Rage.Native.NativeFunction.Natives.SET_ENTITY_DYNAMIC(newBarrier, true);
newBarrier.IsPositionFrozen = barrier.Immobile;
if (barrier.Invincible)
{
Rage.Native.NativeFunction.Natives.SET_DISABLE_FRAG_DAMAGE(newBarrier, true);
if (newBarrier.Model.Name != "prop_barrier_wat_03a")
{
Rage.Native.NativeFunction.Natives.SET_DISABLE_BREAKING(newBarrier, true);
}
}
//Rage.Native.NativeFunction.Natives.SET_ENTITY_TRAFFICLIGHT_OVERRIDE(newBarrier, setBarrierTrafficLight.Index);
newBarrier.IsPositionFrozen = true;
GameFiber.Sleep(50);
if (newBarrier && !barrier.Immobile)
{
newBarrier.IsPositionFrozen = false;
}
Barriers.Add(new Barrier(newBarrier, newBarrier.Position, newBarrier.Heading, barrier.Invincible, barrier.Immobile));
Barriers.Add(new Barrier(barrier, barrier.SpawnPosition, barrier.SpawnHeading, barrier.Invincible, barrier.Immobile, barrier.TextureVariation, barrier.LightsEnabled));
if (barrier.Object)
if (barrier)
{
barrier.Object.Delete();
barrier.Delete();
}
Barriers.Remove(barrier);
}